| CalculateHighInputsCount() | Game.ElectricElement | |
| CalculateMotionVoltage() | Game.MotionDetectorElectricElement | |
| CellFaces | Game.ElectricElement | |
| Connections | Game.ElectricElement | |
| ElectricElement(SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) | Game.ElectricElement | |
| ElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace) | Game.ElectricElement | |
| GetOutputVoltage(int face) | Game.MotionDetectorElectricElement | virtual |
| IsSignalHigh(float voltage) | Game.ElectricElement | static |
| m_bodies | Game.MotionDetectorElectricElement | |
| m_center | Game.MotionDetectorElectricElement | |
| m_corner1 | Game.MotionDetectorElectricElement | |
| m_corner2 | Game.MotionDetectorElectricElement | |
| m_direction | Game.MotionDetectorElectricElement | |
| m_pollingPeriod | Game.MotionDetectorElectricElement | static |
| m_range | Game.MotionDetectorElectricElement | static |
| m_speedThreshold | Game.MotionDetectorElectricElement | static |
| m_subsystemBodies | Game.MotionDetectorElectricElement | |
| m_subsystemMovingBlocks | Game.MotionDetectorElectricElement | |
| m_subsystemPickables | Game.MotionDetectorElectricElement | |
| m_subsystemProjectiles | Game.MotionDetectorElectricElement | |
| m_voltage | Game.MotionDetectorElectricElement | |
| MotionDetectorElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace) | Game.MotionDetectorElectricElement | |
| MountedElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace) | Game.MountedElectricElement | |
| OnAdded() | Game.ElectricElement | virtual |
| OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody) | Game.ElectricElement | virtual |
| OnConnectionsChanged() | Game.ElectricElement | virtual |
| OnHitByProjectile(CellFace cellFace, WorldItem worldItem) | Game.ElectricElement | virtual |
| OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner) | Game.ElectricElement | virtual |
| OnNeighborBlockChanged(CellFace cellFace, int neighborX, int neighborY, int neighborZ) | Game.MountedElectricElement | virtual |
| OnRemoved() | Game.ElectricElement | virtual |
| Simulate() | Game.MotionDetectorElectricElement | virtual |
| SubsystemElectricity | Game.ElectricElement | |
| TestPoint(Vector3 p) | Game.MotionDetectorElectricElement | |