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Game.InventorySlotWidget 成员列表

成员的完整列表,这些成员属于 Game.InventorySlotWidget,包括所有继承而来的类成员

ActualSizeGame.Widget
AddChildren(Widget widget)Game.ContainerWidget
AllChildrenGame.ContainerWidget
Arrange(Vector2 position, Vector2 parentActualSize)Game.Widget
ArrangeChildWidgetInCell(Vector2 c1, Vector2 c2, Widget widget)Game.ContainerWidgetstatic
ArrangeOverride()Game.CanvasWidgetvirtual
AssignInventorySlot(IInventory inventory, int slotIndex)Game.InventorySlotWidgetvirtual
BevelColorGame.InventorySlotWidget
CenterColorGame.InventorySlotWidget
ChangeParent(ContainerWidget parentWidget)Game.Widgetvirtual
ChildrenGame.ContainerWidget
ClampToBoundsGame.Widget
ClearChildren()Game.ContainerWidget
ColorTransformGame.Widget
ContainerWidget()Game.ContainerWidget
CustomViewMatrixGame.InventorySlotWidget
DesiredSizeGame.Widget
Dispose()Game.ContainerWidgetvirtual
DragDrop(Widget dragWidget, object data)Game.InventorySlotWidgetvirtual
DragHostWidgetGame.InventorySlotWidget
DragOver(Widget dragWidget, object data)Game.InventorySlotWidget
Draw(DrawContext dc)Game.InventorySlotWidgetvirtual
DrawWidgetBoundsGame.Widgetstatic
DrawWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
FindTypeFromXmlName(string name, string namespaceName)Game.Widgetstatic
GameWidgetGame.InventorySlotWidget
GetViewPlayer()Game.InventorySlotWidgetvirtual
GetWidgetPosition(Widget widget)Game.CanvasWidget
GlobalBoundsGame.Widget
GlobalColorTransformGame.Widget
GlobalScaleGame.Widget
GlobalTransformGame.Widget
HandleDragDrop(IInventory sourceInventory, int sourceSlotIndex, DragMode dragMode, IInventory targetInventory, int targetSlotIndex)Game.InventorySlotWidgetvirtual
HandleMoveItem(IInventory sourceInventory, int sourceSlotIndex, IInventory targetInventory, int targetSlotIndex, int count)Game.InventorySlotWidgetvirtual
HideBlockIconGame.InventorySlotWidget
HideEditOverlayGame.InventorySlotWidget
HideFoodOverlayGame.InventorySlotWidget
HideHealthBarGame.InventorySlotWidget
HideHighlightRectangleGame.InventorySlotWidget
HideInteractiveOverlayGame.InventorySlotWidget
HitTest(Vector2 point)Game.Widgetvirtual
HitTestGlobal(Vector2 point, Func< Widget, bool > predicate=null)Game.Widget
HitTestGlobal(Widget widget, Vector2 point, Func< Widget, bool > predicate)Game.Widgetstatic
HorizontalAlignmentGame.Widget
InputGame.Widget
InventorySlotWidget()Game.InventorySlotWidget
InvertedGlobalTransformGame.Widget
IsChildWidgetOf(ContainerWidget containerWidget)Game.Widget
IsDrawEnabledGame.Widget
IsDrawRequiredGame.Widget
IsEnabledGame.Widget
IsEnabledGlobalGame.Widget
IsHitTestVisibleGame.Widget
IsNodeIncludedOnCurrentPlatform(XElement node)Game.Widgetstatic
IsOverdrawRequiredGame.Widget
IsSplitMode()Game.InventorySlotWidgetvirtual
IsUpdateEnabledGame.Widget
IsVisibleGame.Widget
IsVisibleGlobalGame.Widget
LayersLimitGame.Widgetstatic
LayoutTransformGame.Widget
LayoutWidgetsHierarchy(Widget rootWidget, Vector2 availableSize)Game.Widgetstatic
LoadChildren(object eventsTarget, XElement node)Game.Widget
LoadContents(object eventsTarget, XElement node)Game.Widget
LoadProperties(object eventsTarget, XElement node)Game.Widget
LoadWidget(object eventsTarget, XElement node, ContainerWidget parentWidget)Game.Widgetstatic
m_actualSizeGame.Widget
m_blockIconWidgetGame.InventorySlotWidget
m_colorTransformGame.Widget
m_componentPlayerGame.InventorySlotWidget
m_countWidgetGame.InventorySlotWidget
m_desiredSizeGame.Widget
m_dragHostWidgetGame.InventorySlotWidget
m_dragModeGame.InventorySlotWidget
m_drawContextsCacheGame.Widgetstatic
m_editOverlayWidgetGame.InventorySlotWidget
m_entityGame.InventorySlotWidget
m_focusGame.InventorySlotWidget
m_foodOverlayWidgetGame.InventorySlotWidget
m_gameWidgetGame.InventorySlotWidget
m_globalBoundsGame.Widget
m_globalColorTransformGame.Widget
m_globalScaleGame.Widget
m_globalTransformGame.Widget
m_healthBarWidgetGame.InventorySlotWidget
m_highlightWidgetGame.InventorySlotWidget
m_interactiveOverlayWidgetGame.InventorySlotWidget
m_inventoryGame.InventorySlotWidget
m_inventoryDragDataGame.InventorySlotWidget
m_invertedGlobalTransformGame.Widget
m_isEnabledGame.Widget
m_isLayoutTransformIdentityGame.Widget
m_isRenderTransformIdentityGame.Widget
m_isVisibleGame.Widget
m_lastCountGame.InventorySlotWidget
m_layoutTransformGame.Widget
m_parentDesiredSizeGame.Widget
m_parentOffsetGame.Widget
m_positionsGame.CanvasWidget
m_rectangleWidgetGame.InventorySlotWidget
m_renderTransformGame.Widget
m_slotIndexGame.InventorySlotWidget
m_splitLabelWidgetGame.InventorySlotWidget
m_subsystemTerrainGame.InventorySlotWidget
m_widgetsHierarchyInputGame.Widget
MarginGame.Widget
Measure(Vector2 parentAvailableSize)Game.Widget
MeasureOverride(Vector2 parentAvailableSize)Game.InventorySlotWidgetvirtual
MeasureOverride1Game.Widget
NameGame.Widget
Overdraw(DrawContext dc)Game.Widgetvirtual
ParentDesiredSizeGame.Widget
ParentWidgetGame.Widget
ProcessingOnlyGame.InventorySlotWidget
RemoveChildren(Widget widget)Game.ContainerWidget
RenderTransformGame.Widget
RootWidgetGame.Widget
ScreenToWidget(Vector2 p)Game.Widget
SetPosition(Widget widget, Vector2 position)Game.CanvasWidgetstatic
SetWidgetPosition(Widget widget, Vector2? position)Game.CanvasWidget
SizeGame.CanvasWidget
StyleGame.Widget
TagGame.Widget
TestOverlap(Widget w1, Widget w2)Game.Widgetstatic
TransformBoundsToGlobal(Vector2 size)Game.Widget
TransformBoundsToParent(Vector2 size)Game.Widget
Update()Game.InventorySlotWidgetvirtual
Update1Game.Widget
UpdateCeases()Game.ContainerWidgetvirtual
UpdateEnvironmentData(DrawBlockEnvironmentData environmentData)Game.InventorySlotWidgetprivate
UpdateWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
UpdateWidgetsHierarchy(Widget widget, ref bool isMouseCursorVisible)Game.Widgetstatic
VerticalAlignmentGame.Widget
Widget()Game.Widget
WidgetAdded(Widget widget)Game.ContainerWidgetvirtual
WidgetRemoved(Widget widget)Game.CanvasWidgetvirtual
WidgetsHierarchyInputGame.Widget
WidgetToScreen(Vector2 p)Game.Widget