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Game.EditMemoryBankDialogAPI 成员列表

成员的完整列表,这些成员属于 Game.EditMemoryBankDialogAPI,包括所有继承而来的类成员

ActualSizeGame.Widget
AddChildren(Widget widget)Game.ContainerWidget
AllChildrenGame.ContainerWidget
Arrange(Vector2 position, Vector2 parentActualSize)Game.Widget
ArrangeChildWidgetInCell(Vector2 c1, Vector2 c2, Widget widget)Game.ContainerWidgetstatic
ArrangeOverride()Game.CanvasWidgetvirtual
ChangeNumber(char pp)Game.EditMemoryBankDialogAPIprivate
ChangeParent(ContainerWidget parentWidget)Game.Widgetvirtual
ChildrenGame.ContainerWidget
ClampToBoundsGame.Widget
ClearChildren()Game.ContainerWidget
clickposGame.EditMemoryBankDialogAPI
ColorTransformGame.Widget
ContainerWidget()Game.ContainerWidget
DataGame.EditMemoryBankDialogAPI
DesiredSizeGame.Widget
Dialog()Game.Dialog
Dispose()Game.ContainerWidgetvirtual
Draw(DrawContext dc)Game.Widgetvirtual
DrawWidgetBoundsGame.Widgetstatic
DrawWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
EditMemoryBankDialogAPI(MemoryBankData memoryBankData, Action onCancel)Game.EditMemoryBankDialogAPI
FindTypeFromXmlName(string name, string namespaceName)Game.Widgetstatic
GetWidgetPosition(Widget widget)Game.CanvasWidget
GlobalBoundsGame.Widget
GlobalColorTransformGame.Widget
GlobalScaleGame.Widget
GlobalTransformGame.Widget
HitTest(Vector2 point)Game.Widgetvirtual
HitTestGlobal(Vector2 point, Func< Widget, bool > predicate=null)Game.Widget
HitTestGlobal(Widget widget, Vector2 point, Func< Widget, bool > predicate)Game.Widgetstatic
HorizontalAlignmentGame.Widget
InitButton()Game.EditMemoryBankDialogAPIprivate
initData()Game.EditMemoryBankDialogAPI
InputGame.Widget
InvertedGlobalTransformGame.Widget
IsChildWidgetOf(ContainerWidget containerWidget)Game.Widget
isclickGame.EditMemoryBankDialogAPI
IsDrawEnabledGame.Widget
IsDrawRequiredGame.Widget
IsEnabledGame.Widget
IsEnabledGlobalGame.Widget
IsHitTestVisibleGame.Widget
IsNodeIncludedOnCurrentPlatform(XElement node)Game.Widgetstatic
IsOverdrawRequiredGame.Widget
isSetPosGame.EditMemoryBankDialogAPI
IsUpdateEnabledGame.Widget
IsVisibleGame.Widget
IsVisibleGlobalGame.Widget
LastOutputGame.EditMemoryBankDialogAPI
lastvalueGame.EditMemoryBankDialogAPI
LayersLimitGame.Widgetstatic
LayoutTransformGame.Widget
LayoutWidgetsHierarchy(Widget rootWidget, Vector2 availableSize)Game.Widgetstatic
listGame.EditMemoryBankDialogAPI
LoadChildren(object eventsTarget, XElement node)Game.Widget
LoadContents(object eventsTarget, XElement node)Game.Widget
LoadProperties(object eventsTarget, XElement node)Game.Widget
LoadString(string data)Game.EditMemoryBankDialogAPI
LoadWidget(object eventsTarget, XElement node, ContainerWidget parentWidget)Game.Widgetstatic
m_actualSizeGame.Widget
m_colorTransformGame.Widget
m_desiredSizeGame.Widget
m_drawContextsCacheGame.Widgetstatic
m_globalBoundsGame.Widget
m_globalColorTransformGame.Widget
m_globalScaleGame.Widget
m_globalTransformGame.Widget
m_invertedGlobalTransformGame.Widget
m_isEnabledGame.Widget
m_isLayoutTransformIdentityGame.Widget
m_isRenderTransformIdentityGame.Widget
m_isVisibleGame.Widget
m_layoutTransformGame.Widget
m_parentDesiredSizeGame.Widget
m_parentOffsetGame.Widget
m_positionsGame.CanvasWidget
m_renderTransformGame.Widget
m_widgetsHierarchyInputGame.Widget
MainViewGame.EditMemoryBankDialogAPI
MakeButton(string txt, Action tas)Game.EditMemoryBankDialogAPIprivatestatic
makeFuncButton(string txt, Action func)Game.EditMemoryBankDialogAPI
makeTextBox(Action< TextBoxWidget > ac, string text="")Game.EditMemoryBankDialogAPI
MarginGame.Widget
Measure(Vector2 parentAvailableSize)Game.Widget
MeasureOverride(Vector2 parentAvailableSize)Game.CanvasWidgetvirtual
MeasureOverride1Game.Widget
memoryGame.EditMemoryBankDialogAPI
NameGame.Widget
onCancelGame.EditMemoryBankDialogAPI
Overdraw(DrawContext dc)Game.Widgetvirtual
ParentDesiredSizeGame.Widget
ParentWidgetGame.Widget
Read(int address)Game.EditMemoryBankDialogAPI
RemoveChildren(Widget widget)Game.ContainerWidget
RenderTransformGame.Widget
RootWidgetGame.Widget
SaveString()Game.EditMemoryBankDialogAPI
SaveString(bool saveLastOutput)Game.EditMemoryBankDialogAPI
ScreenToWidget(Vector2 p)Game.Widget
SetPosition(Widget widget, Vector2 position)Game.CanvasWidgetstatic
setPosNGame.EditMemoryBankDialogAPI
SetWidgetPosition(Widget widget, Vector2? position)Game.CanvasWidget
SizeGame.CanvasWidget
StyleGame.Widget
TagGame.Widget
TestOverlap(Widget w1, Widget w2)Game.Widgetstatic
TransformBoundsToGlobal(Vector2 size)Game.Widget
TransformBoundsToParent(Vector2 size)Game.Widget
Update()Game.EditMemoryBankDialogAPIvirtual
Update1Game.Widget
UpdateCeases()Game.ContainerWidgetvirtual
UpdateWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
UpdateWidgetsHierarchy(Widget widget, ref bool isMouseCursorVisible)Game.Widgetstatic
VerticalAlignmentGame.Widget
Widget()Game.Widget
WidgetAdded(Widget widget)Game.ContainerWidgetvirtual
WidgetRemoved(Widget widget)Game.CanvasWidgetvirtual
WidgetsHierarchyInputGame.Widget
WidgetToScreen(Vector2 p)Game.Widget
Write(int address, byte data)Game.EditMemoryBankDialogAPI