成员的完整列表,这些成员属于 Game.ComponentPilot,包括所有继承而来的类成员
| AvoidNearestBody(Vector3 position, Vector3 destination) | Game.ComponentPilot | virtual |
| CombineNullables(Vector2? v1, Vector2? v2) | Game.ComponentPilot | static |
| CombineNullables(Vector3? v1, Vector3? v2) | Game.ComponentPilot | static |
| Destination | Game.ComponentPilot | |
| DoNotAvoidBody | Game.ComponentPilot | |
| DrawPilotDestination | Game.ComponentPilot | static |
| FindNearestBodyInFront(Vector3 position, Vector2 direction) | Game.ComponentPilot | virtual |
| FloatUpdateOrder | Game.IUpdateable | |
| IgnoreHeightDifference | Game.ComponentPilot | |
| IsStuck | Game.ComponentPilot | |
| IsTerrainSafeToGo(Vector3 position, Vector3 direction) | Game.ComponentPilot | virtual |
| Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) | Game.ComponentPilot | |
| m_aboveBelowTime | Game.ComponentPilot | |
| m_componentCreature | Game.ComponentPilot | |
| m_flyOrder | Game.ComponentPilot | |
| m_jumpOrder | Game.ComponentPilot | |
| m_lastStuckCheckPosition | Game.ComponentPilot | |
| m_lastStuckCheckTime | Game.ComponentPilot | |
| m_maxFallHeight | Game.ComponentPilot | |
| m_maxFallHeightRisk | Game.ComponentPilot | |
| m_nearbyBodies | Game.ComponentPilot | |
| m_nextBodiesUpdateTime | Game.ComponentPilot | |
| m_nextUpdateTime | Game.ComponentPilot | |
| m_random | Game.ComponentPilot | |
| m_stuckCount | Game.ComponentPilot | |
| m_subsystemBodies | Game.ComponentPilot | |
| m_subsystemTerrain | Game.ComponentPilot | |
| m_subsystemTime | Game.ComponentPilot | |
| m_swimOrder | Game.ComponentPilot | |
| m_turnOrder | Game.ComponentPilot | |
| m_walkOrder | Game.ComponentPilot | |
| Range | Game.ComponentPilot | |
| RaycastDestination | Game.ComponentPilot | |
| SetDestination(Vector3? destination, float speed, float range, bool ignoreHeightDifference, bool raycastDestination, bool takeRisks, ComponentBody doNotAvoidBody) | Game.ComponentPilot | virtual |
| ShouldAvoidBlock(Block block, int cellValue) | Game.ComponentPilot | virtual |
| Speed | Game.ComponentPilot | |
| Stop() | Game.ComponentPilot | virtual |
| TakeRisks | Game.ComponentPilot | |
| Update(float dt) | Game.ComponentPilot | |
| UpdateOrder | Game.ComponentPilot | |