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Game.ComponentPathfinding 成员列表
成员的完整列表,这些成员属于
Game.ComponentPathfinding
,包括所有继承而来的类成员
Destination
Game.ComponentPathfinding
DoNotAvoidBody
Game.ComponentPathfinding
DrawPathfinding
Game.ComponentPathfinding
static
FloatUpdateOrder
Game.IUpdateable
IgnoreHeightDifference
Game.ComponentPathfinding
IsStuck
Game.ComponentPathfinding
Load
(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
Game.ComponentPathfinding
m_componentCreature
Game.ComponentPathfinding
m_componentPilot
Game.ComponentPathfinding
m_destinationChanged
Game.ComponentPathfinding
m_lastPathfindingDestination
Game.ComponentPathfinding
m_lastPathfindingTime
Game.ComponentPathfinding
m_minPathfindingPeriod
Game.ComponentPathfinding
static
m_nextUpdateTime
Game.ComponentPathfinding
m_pathfindingCongestion
Game.ComponentPathfinding
m_pathfindingCongestionCapacity
Game.ComponentPathfinding
static
m_pathfindingCongestionCapacityLimit
Game.ComponentPathfinding
static
m_pathfindingCongestionDecayRate
Game.ComponentPathfinding
static
m_pathfindingResult
Game.ComponentPathfinding
m_random
Game.ComponentPathfinding
m_randomMoveCount
Game.ComponentPathfinding
m_stateMachine
Game.ComponentPathfinding
m_subsystemPathfinding
Game.ComponentPathfinding
m_subsystemTime
Game.ComponentPathfinding
MaxPathfindingPositions
Game.ComponentPathfinding
Range
Game.ComponentPathfinding
RaycastDestination
Game.ComponentPathfinding
SetDestination
(Vector3? destination, float speed, float range, int maxPathfindingPositions, bool useRandomMovements, bool ignoreHeightDifference, bool raycastDestination, ComponentBody doNotAvoidBody)
Game.ComponentPathfinding
virtual
Speed
Game.ComponentPathfinding
Stop
()
Game.ComponentPathfinding
virtual
Update
(float dt)
Game.ComponentPathfinding
UpdateOrder
Game.ComponentPathfinding
UseRandomMovements
Game.ComponentPathfinding
制作者
1.12.0