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Game.ComponentMiner 成员列表

成员的完整列表,这些成员属于 Game.ComponentMiner,包括所有继承而来的类成员

ActiveBlockValueGame.ComponentMiner
AddHitValueParticleSystem(float damage, Entity attacker, Entity attacked, Vector3 hitPoint, Vector3 hitDirection)Game.ComponentMinerstatic
Aim(Ray3 aim, AimState state)Game.ComponentMiner
AttackBody(Attackment attackment)Game.ComponentMinerstatic
AttackBody(ComponentBody target, ComponentCreature attacker, Vector3 hitPoint, Vector3 hitDirection, float attackPower, bool isMeleeAttack)Game.ComponentMinerstatic
AttackPowerGame.ComponentMiner
AutoInteractRateGame.ComponentMiner
CalculateDigTime(int digValue, int toolValue)Game.ComponentMinervirtual
ComponentCreatureGame.ComponentMiner
ComponentFactorsGame.ComponentMiner
ComponentPlayerGame.ComponentMiner
DamageActiveTool(int damageCount)Game.ComponentMinervirtual
Dig(TerrainRaycastResult raycastResult)Game.ComponentMiner
DigCellFaceGame.ComponentMiner
DigProgressGame.ComponentMiner
DigSpeedFactorGame.ComponentMiner
DigTimeGame.ComponentMiner
FindBestInventoryToolForDigging(int digValue)Game.ComponentMinervirtual
FloatUpdateOrderGame.IUpdateable
fNameGame.ComponentMinerstatic
Hit(ComponentBody componentBody, Vector3 hitPoint, Vector3 hitDirection)Game.ComponentMiner
HitIntervalGame.ComponentMiner
Interact(TerrainRaycastResult raycastResult)Game.ComponentMiner
Interact(MovingBlocksRaycastResult raycastResult)Game.ComponentMiner
InventoryGame.ComponentMiner
IsBlockPlacingAllowed(ComponentBody componentBody)Game.ComponentMinerstatic
IsLevelSufficientForTool(int toolValue)Game.ComponentMinervirtual
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentMiner
m_basicHitIntervalGame.ComponentMiner
m_canJumpToPlaceGame.ComponentMiner
m_canSqueezeBlockGame.ComponentMiner
m_componentHealthGame.ComponentMinerprivate
m_digProgressGame.ComponentMiner
m_digSpeedBasedOnStrengthFactorGame.ComponentMiner
m_digStartTimeGame.ComponentMiner
m_lastDigFrameIndexGame.ComponentMiner
m_lastHitTimeGame.ComponentMiner
m_lastPokingPhaseGame.ComponentMiner
m_lastToolHintTimeGame.ComponentMinerprivate
m_randomGame.ComponentMiner
m_subsystemAudioGame.ComponentMiner
m_subsystemBlockBehaviorsGame.ComponentMiner
m_subsystemBodiesGame.ComponentMiner
m_subsystemGameInfoGame.ComponentMiner
m_subsystemMovingBlocksGame.ComponentMiner
m_subsystemSoundMaterialsGame.ComponentMiner
m_subsystemTerrainGame.ComponentMiner
m_subsystemTimeGame.ComponentMiner
Place(TerrainRaycastResult raycastResult)Game.ComponentMiner
Place(TerrainRaycastResult raycastResult, int value)Game.ComponentMiner
Poke(bool forceRestart)Game.ComponentMinervirtual
PokingPhaseGame.ComponentMiner
Raycast(Ray3 ray, RaycastMode mode, bool raycastTerrain=true, bool raycastBodies=true, bool raycastMovingBlocks=true, float? Reach=null)Game.ComponentMinervirtual
Raycast< T >(Ray3 ray, RaycastMode mode, bool raycastTerrain=true, bool raycastBodies=true, bool raycastMovingBlocks=true, float? reach=null)Game.ComponentMiner
RemoveActiveTool(int removeCount)Game.ComponentMinervirtual
s_randomGame.ComponentMinerstatic
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)Game.ComponentMiner
StrengthFactorGame.ComponentMiner
Update(float dt)Game.ComponentMiner
UpdateOrderGame.ComponentMiner
Use(Ray3 ray)Game.ComponentMiner