| ActiveBlockValue | Game.ComponentMiner | |
| AddHitValueParticleSystem(float damage, Entity attacker, Entity attacked, Vector3 hitPoint, Vector3 hitDirection) | Game.ComponentMiner | static |
| Aim(Ray3 aim, AimState state) | Game.ComponentMiner | |
| AttackBody(Attackment attackment) | Game.ComponentMiner | static |
| AttackBody(ComponentBody target, ComponentCreature attacker, Vector3 hitPoint, Vector3 hitDirection, float attackPower, bool isMeleeAttack) | Game.ComponentMiner | static |
| AttackPower | Game.ComponentMiner | |
| AutoInteractRate | Game.ComponentMiner | |
| CalculateDigTime(int digValue, int toolValue) | Game.ComponentMiner | virtual |
| ComponentCreature | Game.ComponentMiner | |
| ComponentFactors | Game.ComponentMiner | |
| ComponentPlayer | Game.ComponentMiner | |
| DamageActiveTool(int damageCount) | Game.ComponentMiner | virtual |
| Dig(TerrainRaycastResult raycastResult) | Game.ComponentMiner | |
| DigCellFace | Game.ComponentMiner | |
| DigProgress | Game.ComponentMiner | |
| DigSpeedFactor | Game.ComponentMiner | |
| DigTime | Game.ComponentMiner | |
| FindBestInventoryToolForDigging(int digValue) | Game.ComponentMiner | virtual |
| FloatUpdateOrder | Game.IUpdateable | |
| fName | Game.ComponentMiner | static |
| Hit(ComponentBody componentBody, Vector3 hitPoint, Vector3 hitDirection) | Game.ComponentMiner | |
| HitInterval | Game.ComponentMiner | |
| Interact(TerrainRaycastResult raycastResult) | Game.ComponentMiner | |
| Interact(MovingBlocksRaycastResult raycastResult) | Game.ComponentMiner | |
| Inventory | Game.ComponentMiner | |
| IsBlockPlacingAllowed(ComponentBody componentBody) | Game.ComponentMiner | static |
| IsLevelSufficientForTool(int toolValue) | Game.ComponentMiner | virtual |
| Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) | Game.ComponentMiner | |
| m_basicHitInterval | Game.ComponentMiner | |
| m_canJumpToPlace | Game.ComponentMiner | |
| m_canSqueezeBlock | Game.ComponentMiner | |
| m_componentHealth | Game.ComponentMiner | private |
| m_digProgress | Game.ComponentMiner | |
| m_digSpeedBasedOnStrengthFactor | Game.ComponentMiner | |
| m_digStartTime | Game.ComponentMiner | |
| m_lastDigFrameIndex | Game.ComponentMiner | |
| m_lastHitTime | Game.ComponentMiner | |
| m_lastPokingPhase | Game.ComponentMiner | |
| m_lastToolHintTime | Game.ComponentMiner | private |
| m_random | Game.ComponentMiner | |
| m_subsystemAudio | Game.ComponentMiner | |
| m_subsystemBlockBehaviors | Game.ComponentMiner | |
| m_subsystemBodies | Game.ComponentMiner | |
| m_subsystemGameInfo | Game.ComponentMiner | |
| m_subsystemMovingBlocks | Game.ComponentMiner | |
| m_subsystemSoundMaterials | Game.ComponentMiner | |
| m_subsystemTerrain | Game.ComponentMiner | |
| m_subsystemTime | Game.ComponentMiner | |
| Place(TerrainRaycastResult raycastResult) | Game.ComponentMiner | |
| Place(TerrainRaycastResult raycastResult, int value) | Game.ComponentMiner | |
| Poke(bool forceRestart) | Game.ComponentMiner | virtual |
| PokingPhase | Game.ComponentMiner | |
| Raycast(Ray3 ray, RaycastMode mode, bool raycastTerrain=true, bool raycastBodies=true, bool raycastMovingBlocks=true, float? Reach=null) | Game.ComponentMiner | virtual |
| Raycast< T >(Ray3 ray, RaycastMode mode, bool raycastTerrain=true, bool raycastBodies=true, bool raycastMovingBlocks=true, float? reach=null) | Game.ComponentMiner | |
| RemoveActiveTool(int removeCount) | Game.ComponentMiner | virtual |
| s_random | Game.ComponentMiner | static |
| Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) | Game.ComponentMiner | |
| StrengthFactor | Game.ComponentMiner | |
| Update(float dt) | Game.ComponentMiner | |
| UpdateOrder | Game.ComponentMiner | |
| Use(Ray3 ray) | Game.ComponentMiner | |