成员的完整列表,这些成员属于 Game.ComponentHealth,包括所有继承而来的类成员
| Air | Game.ComponentHealth | |
| AirCapacity | Game.ComponentHealth | |
| AirLackResilience | Game.ComponentHealth | |
| Attacked | Game.ComponentHealth | |
| AttackResilience | Game.ComponentHealth | |
| AttackResilienceFactor | Game.ComponentHealth | |
| BreathingMode | Game.ComponentHealth | |
| CalculateFallDamage() | Game.ComponentHealth | virtual |
| CanStrand | Game.ComponentHealth | |
| CauseOfDeath | Game.ComponentHealth | |
| CorpseDuration | Game.ComponentHealth | |
| CrushResilience | Game.ComponentHealth | |
| DeathTime | Game.ComponentHealth | |
| Die(Injury injury) | Game.ComponentHealth | virtual |
| ExperienceOrbBlockIndex | Game.ComponentHealth | |
| ExplosionResilience | Game.ComponentHealth | |
| FallResilience | Game.ComponentHealth | |
| FallResilienceFactor | Game.ComponentHealth | |
| FireResilience | Game.ComponentHealth | |
| FireResilienceFactor | Game.ComponentHealth | |
| FloatUpdateOrder | Game.IUpdateable | |
| Heal(float amount) | Game.ComponentHealth | virtual |
| HealFactor | Game.ComponentHealth | |
| Health | Game.ComponentHealth | |
| HealthChange | Game.ComponentHealth | |
| Injure(float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause) | Game.ComponentHealth | virtual |
| Injure(Injury injury) | Game.ComponentHealth | virtual |
| Injured | Game.ComponentHealth | |
| IsInvulnerable | Game.ComponentHealth | |
| Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) | Game.ComponentHealth | |
| m_attackResilience | Game.ComponentHealth | |
| m_componentCreature | Game.ComponentHealth | |
| m_componentFactors | Game.ComponentHealth | |
| m_componentOnFire | Game.ComponentHealth | |
| m_componentPlayer | Game.ComponentHealth | |
| m_fallResilience | Game.ComponentHealth | |
| m_fireResilience | Game.ComponentHealth | |
| m_lastHealth | Game.ComponentHealth | |
| m_random | Game.ComponentHealth | |
| m_redScreenFactor | Game.ComponentHealth | |
| m_regenerateLifeEnabled | Game.ComponentHealth | |
| m_subsystemGameInfo | Game.ComponentHealth | |
| m_subsystemParticles | Game.ComponentHealth | |
| m_subsystemPickables | Game.ComponentHealth | |
| m_subsystemTerrain | Game.ComponentHealth | |
| m_subsystemTime | Game.ComponentHealth | |
| m_subsystemTimeOfDay | Game.ComponentHealth | |
| m_wasStanding | Game.ComponentHealth | |
| MagmaResilience | Game.ComponentHealth | |
| OnSpiked(SubsystemBlockBehavior spikeBlockBehavior, float damage, CellFace cellFace, float velocity, ComponentBody componentBody, string causeOfDeath) | Game.ComponentHealth | virtual |
| RedScreenFactorInCrush | Game.ComponentHealth | |
| Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) | Game.ComponentHealth | |
| SpikeResilience | Game.ComponentHealth | |
| StackExperienceOnKill | Game.ComponentHealth | |
| Update(float dt) | Game.ComponentHealth | |
| UpdateOrder | Game.ComponentHealth | |
| VoidDamageFactor | Game.ComponentHealth | |