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Game.ComponentFurnace 成员列表

成员的完整列表,这些成员属于 Game.ComponentFurnace,包括所有继承而来的类成员

AcquireItems(IInventory inventory, int value, int count)Game.ComponentInventoryBasestatic
ActiveSlotIndexGame.ComponentInventoryBase
AddSlotItems(int slotIndex, int value, int count)Game.ComponentFurnacevirtual
DropAllItems(Vector3 position)Game.ComponentInventoryBasevirtual
DropSlotItems(IInventory inventory, int slotIndex, Vector3 position, Vector3 velocity)Game.ComponentInventoryBasestatic
epsilonGame.ComponentFurnaceprotected
FindAcquireSlotForItem(IInventory inventory, int value)Game.ComponentInventoryBasestatic
FindInteractingPlayer()Game.ComponentInventoryBase
FindSmeltingRecipe(float heatLevel)Game.ComponentFurnacevirtual
FireTimeRemainingGame.ComponentFurnace
FloatUpdateOrderGame.IUpdateable
FuelSlotIndexGame.ComponentFurnace
FuelTimeEfficiencyGame.ComponentFurnace
GetSlotCapacity(int slotIndex, int value)Game.ComponentFurnacevirtual
GetSlotCount(int slotIndex)Game.ComponentInventoryBasevirtual
GetSlotProcessCapacity(int slotIndex, int value)Game.ComponentInventoryBasevirtual
GetSlotValue(int slotIndex)Game.ComponentInventoryBasevirtual
HeatLevelGame.ComponentFurnace
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentFurnace
m_componentBlockEntityGame.ComponentFurnace
m_fireParticleSystemGame.ComponentFurnace
m_fireTimeRemainingGame.ComponentFurnace
m_fuelEndTimeGame.ComponentFurnace
m_furnaceSizeGame.ComponentFurnace
m_heatLevelGame.ComponentFurnace
m_matchedIngredientsGame.ComponentFurnace
m_randomGame.ComponentInventoryBase
m_slotsGame.ComponentInventoryBase
m_smeltingProgressGame.ComponentFurnace
m_smeltingRecipeGame.ComponentFurnace
m_subsystemExplosionsGame.ComponentFurnace
m_subsystemGameInfoGame.ComponentFurnace
m_subsystemParticlesGame.ComponentFurnace
m_subsystemTerrainGame.ComponentFurnace
m_subsystemTimeGame.ComponentFurnace
m_updateSmeltingRecipeGame.ComponentFurnace
OnEntityRemoved()Game.ComponentFurnace
ProcessSlotItems(int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.ComponentInventoryBasevirtual
ProjectGame.ComponentInventoryBaseprivate
RemainsSlotIndexGame.ComponentFurnace
RemoveSlotItems(int slotIndex, int count)Game.ComponentFurnacevirtual
ResultSlotIndexGame.ComponentFurnace
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)Game.ComponentFurnace
SlotsCountGame.ComponentInventoryBase
SmeltingProgressGame.ComponentFurnace
SmeltProgressReductionSpeedGame.ComponentFurnace
SmeltSpeedGame.ComponentFurnace
StopFuelWhenNoRecipeIsActiveGame.ComponentFurnace
StopSmelting(bool resetProgress)Game.ComponentFurnacevirtual
Update(float dt)Game.ComponentFurnace
UpdateOrderGame.ComponentFurnace
UpdateSmeltingRecipe()Game.ComponentFurnacevirtual
UseFuel()Game.ComponentFurnacevirtual
VisibleSlotsCountGame.ComponentInventoryBase