| AcquireItems(IInventory inventory, int value, int count) | Game.ComponentInventoryBase | static |
| ActiveSlotIndex | Game.ComponentInventoryBase | |
| AddSlotItems(int slotIndex, int value, int count) | Game.ComponentCraftingTable | virtual |
| DropAllItems(Vector3 position) | Game.ComponentCraftingTable | virtual |
| DropSlotItems(IInventory inventory, int slotIndex, Vector3 position, Vector3 velocity) | Game.ComponentInventoryBase | static |
| FindAcquireSlotForItem(IInventory inventory, int value) | Game.ComponentInventoryBase | static |
| FindInteractingPlayer() | Game.ComponentInventoryBase | |
| FloatUpdateOrder | Game.IUpdateable | |
| GetSlotCapacity(int slotIndex, int value) | Game.ComponentCraftingTable | virtual |
| GetSlotCount(int slotIndex) | Game.ComponentInventoryBase | virtual |
| GetSlotProcessCapacity(int slotIndex, int value) | Game.ComponentInventoryBase | virtual |
| GetSlotValue(int slotIndex) | Game.ComponentInventoryBase | virtual |
| Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) | Game.ComponentCraftingTable | |
| m_craftingGridSize | Game.ComponentCraftingTable | |
| m_matchedIngredients | Game.ComponentCraftingTable | |
| m_matchedRecipe | Game.ComponentCraftingTable | |
| m_random | Game.ComponentInventoryBase | |
| m_recipeRefindNeeded | Game.ComponentCraftingTable | |
| m_recipeUpdateNeeded | Game.ComponentCraftingTable | |
| m_resetWhenSlotItemsRemoved | Game.ComponentCraftingTable | |
| m_slots | Game.ComponentInventoryBase | |
| ProcessSlotItems(int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount) | Game.ComponentInventoryBase | virtual |
| Project | Game.ComponentInventoryBase | private |
| RemainsSlotIndex | Game.ComponentCraftingTable | |
| RemoveSlotItems(int slotIndex, int count) | Game.ComponentCraftingTable | virtual |
| ResultSlotIndex | Game.ComponentCraftingTable | |
| Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) | Game.ComponentInventoryBase | |
| SlotsCount | Game.ComponentInventoryBase | |
| Update(float dt) | Game.ComponentCraftingTable | virtual |
| UpdateCraftingResult(bool recipeRefindNeeded) | Game.ComponentCraftingTable | virtual |
| UpdateOrder | Game.ComponentCraftingTable | |
| VisibleSlotsCount | Game.ComponentInventoryBase | |