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Game.ComponentClothing 成员列表

成员的完整列表,这些成员属于 Game.ComponentClothing,包括所有继承而来的类成员

ActiveSlotIndexGame.ComponentClothing
AddSlotItems(int slotIndex, int value, int count)Game.ComponentClothingvirtual
ApplyArmorProtection(float attackPower)Game.ComponentClothing
ApplyArmorProtection(Attackment attackment)Game.ComponentClothing
CalculateInsulationFromSlots()Game.ComponentClothing
CanWearClothing(int value)Game.ComponentClothingvirtual
Display_DeviceReset()Game.ComponentClothingvirtual
Dispose()Game.ComponentClothing
DrawClothedTextureGame.ComponentClothingstatic
DropAllItems(Vector3 position)Game.ComponentClothingvirtual
FloatUpdateOrderGame.IUpdateable
fNameGame.ComponentClothingstatic
GetClothes(ClothingSlot slot)Game.ComponentClothingvirtual
GetSlotCapacity(int slotIndex, int value)Game.ComponentClothingvirtual
GetSlotCount(int slotIndex)Game.ComponentClothingvirtual
GetSlotProcessCapacity(int slotIndex, int value)Game.ComponentClothingvirtual
GetSlotValue(int slotIndex)Game.ComponentClothingvirtual
InnerClothedTextureGame.ComponentClothing
InsulationGame.ComponentClothing
InsulationBySlotsGame.ComponentClothing
LeastInsulatedSlotGame.ComponentClothing
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentClothing
m_clothedTexturesValidGame.ComponentClothing
m_clothesGame.ComponentClothing
m_clothesListGame.ComponentClothing
m_componentBodyGame.ComponentClothing
m_componentGuiGame.ComponentClothing
m_componentHumanModelGame.ComponentClothing
m_componentLocomotionGame.ComponentClothing
m_componentOuterClothingModelGame.ComponentClothing
m_componentPlayerGame.ComponentClothing
m_componentVitalStatsGame.ComponentClothing
m_densityModifierAppliedGame.ComponentClothing
m_innerClothedTextureGame.ComponentClothing
m_innerSlotsOrderGame.ComponentClothingstatic
m_innerSlotsOrderListGame.ComponentClothingstatic
m_lastTotalElapsedGameTimeGame.ComponentClothing
m_outerClothedTextureGame.ComponentClothing
m_outerSlotsOrderGame.ComponentClothingstatic
m_outerSlotsOrderListGame.ComponentClothingstatic
m_primitivesRendererGame.ComponentClothing
m_randomGame.ComponentClothing
m_skinTextureGame.ComponentClothing
m_skinTextureNameGame.ComponentClothing
m_subsystemAudioGame.ComponentClothing
m_subsystemGameInfoGame.ComponentClothing
m_subsystemParticlesGame.ComponentClothing
m_subsystemPickablesGame.ComponentClothing
m_subsystemTerrainGame.ComponentClothing
m_subsystemTimeGame.ComponentClothing
OuterClothedTextureGame.ComponentClothing
ProcessSlotItems(int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.ComponentClothingvirtual
ProjectGame.ComponentClothingprivate
RemoveSlotItems(int slotIndex, int count)Game.ComponentClothingvirtual
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)Game.ComponentClothing
SetClothes(ClothingSlot slot, IEnumerable< int > clothes)Game.ComponentClothingvirtual
ShowClothedTextureGame.ComponentClothingstatic
SlotsCountGame.ComponentClothing
SteedMovementSpeedFactorGame.ComponentClothing
Update(float dt)Game.ComponentClothing
UpdateOrderGame.ComponentClothing
UpdateRenderTargets()Game.ComponentClothingvirtual
VisibleSlotsCountGame.ComponentClothing