成员的完整列表,这些成员属于 Game.ComponentClothing,包括所有继承而来的类成员
| ActiveSlotIndex | Game.ComponentClothing | |
| AddSlotItems(int slotIndex, int value, int count) | Game.ComponentClothing | virtual |
| ApplyArmorProtection(float attackPower) | Game.ComponentClothing | |
| ApplyArmorProtection(Attackment attackment) | Game.ComponentClothing | |
| CalculateInsulationFromSlots() | Game.ComponentClothing | |
| CanWearClothing(int value) | Game.ComponentClothing | virtual |
| Display_DeviceReset() | Game.ComponentClothing | virtual |
| Dispose() | Game.ComponentClothing | |
| DrawClothedTexture | Game.ComponentClothing | static |
| DropAllItems(Vector3 position) | Game.ComponentClothing | virtual |
| FloatUpdateOrder | Game.IUpdateable | |
| fName | Game.ComponentClothing | static |
| GetClothes(ClothingSlot slot) | Game.ComponentClothing | virtual |
| GetSlotCapacity(int slotIndex, int value) | Game.ComponentClothing | virtual |
| GetSlotCount(int slotIndex) | Game.ComponentClothing | virtual |
| GetSlotProcessCapacity(int slotIndex, int value) | Game.ComponentClothing | virtual |
| GetSlotValue(int slotIndex) | Game.ComponentClothing | virtual |
| InnerClothedTexture | Game.ComponentClothing | |
| Insulation | Game.ComponentClothing | |
| InsulationBySlots | Game.ComponentClothing | |
| LeastInsulatedSlot | Game.ComponentClothing | |
| Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) | Game.ComponentClothing | |
| m_clothedTexturesValid | Game.ComponentClothing | |
| m_clothes | Game.ComponentClothing | |
| m_clothesList | Game.ComponentClothing | |
| m_componentBody | Game.ComponentClothing | |
| m_componentGui | Game.ComponentClothing | |
| m_componentHumanModel | Game.ComponentClothing | |
| m_componentLocomotion | Game.ComponentClothing | |
| m_componentOuterClothingModel | Game.ComponentClothing | |
| m_componentPlayer | Game.ComponentClothing | |
| m_componentVitalStats | Game.ComponentClothing | |
| m_densityModifierApplied | Game.ComponentClothing | |
| m_innerClothedTexture | Game.ComponentClothing | |
| m_innerSlotsOrder | Game.ComponentClothing | static |
| m_innerSlotsOrderList | Game.ComponentClothing | static |
| m_lastTotalElapsedGameTime | Game.ComponentClothing | |
| m_outerClothedTexture | Game.ComponentClothing | |
| m_outerSlotsOrder | Game.ComponentClothing | static |
| m_outerSlotsOrderList | Game.ComponentClothing | static |
| m_primitivesRenderer | Game.ComponentClothing | |
| m_random | Game.ComponentClothing | |
| m_skinTexture | Game.ComponentClothing | |
| m_skinTextureName | Game.ComponentClothing | |
| m_subsystemAudio | Game.ComponentClothing | |
| m_subsystemGameInfo | Game.ComponentClothing | |
| m_subsystemParticles | Game.ComponentClothing | |
| m_subsystemPickables | Game.ComponentClothing | |
| m_subsystemTerrain | Game.ComponentClothing | |
| m_subsystemTime | Game.ComponentClothing | |
| OuterClothedTexture | Game.ComponentClothing | |
| ProcessSlotItems(int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount) | Game.ComponentClothing | virtual |
| Project | Game.ComponentClothing | private |
| RemoveSlotItems(int slotIndex, int count) | Game.ComponentClothing | virtual |
| Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) | Game.ComponentClothing | |
| SetClothes(ClothingSlot slot, IEnumerable< int > clothes) | Game.ComponentClothing | virtual |
| ShowClothedTexture | Game.ComponentClothing | static |
| SlotsCount | Game.ComponentClothing | |
| SteedMovementSpeedFactor | Game.ComponentClothing | |
| Update(float dt) | Game.ComponentClothing | |
| UpdateOrder | Game.ComponentClothing | |
| UpdateRenderTargets() | Game.ComponentClothing | virtual |
| VisibleSlotsCount | Game.ComponentClothing | |