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Game.ComponentChaseBehavior 成员列表
成员的完整列表,这些成员属于
Game.ComponentChaseBehavior
,包括所有继承而来的类成员
AllowAttackingStandingOnBody
Game.ComponentChaseBehavior
Attack
(ComponentCreature componentCreature, float maxRange, float maxChaseTime, bool isPersistent)
Game.ComponentChaseBehavior
virtual
AttacksNonPlayerCreature
Game.ComponentChaseBehavior
AttacksPlayer
Game.ComponentChaseBehavior
ChasePersistentOnAttacked
Game.ComponentChaseBehavior
ChaseRangeOnAttacked
Game.ComponentChaseBehavior
ChaseRangeOnTouch
Game.ComponentChaseBehavior
ChaseTimeOnAttacked
Game.ComponentChaseBehavior
ChaseTimeOnTouch
Game.ComponentChaseBehavior
DebugInfo
Game.ComponentBehavior
FindTarget
()
Game.ComponentChaseBehavior
virtual
FloatUpdateOrder
Game.IUpdateable
GetHitBody
(ComponentBody target, out Vector3 hitPoint)
Game.ComponentChaseBehavior
virtual
Hooks
Game.ComponentChaseBehavior
private
ImportanceLevel
Game.ComponentChaseBehavior
ImportanceLevelNonPersistent
Game.ComponentChaseBehavior
ImportanceLevelPersistent
Game.ComponentChaseBehavior
IsActive
Game.ComponentBehavior
IsBodyInAttackRange
(ComponentBody target)
Game.ComponentChaseBehavior
virtual
IsTargetInAttackRange
(ComponentBody target)
Game.ComponentChaseBehavior
virtual
IsTargetInWater
(ComponentBody target)
Game.ComponentChaseBehavior
virtual
JumpWhenTargetStanding
Game.ComponentChaseBehavior
Load
(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
Game.ComponentChaseBehavior
m_autoChaseMask
Game.ComponentChaseBehavior
m_autoChaseSuppressionTime
Game.ComponentChaseBehavior
m_chaseNonPlayerProbability
Game.ComponentChaseBehavior
m_chaseOnTouchProbability
Game.ComponentChaseBehavior
m_chaseTime
Game.ComponentChaseBehavior
m_chaseWhenAttackedProbability
Game.ComponentChaseBehavior
m_componentBodies
Game.ComponentChaseBehavior
m_componentCreature
Game.ComponentChaseBehavior
m_componentCreatureModel
Game.ComponentChaseBehavior
m_componentFactors
Game.ComponentChaseBehavior
m_componentFeedBehavior
Game.ComponentChaseBehavior
m_componentMiner
Game.ComponentChaseBehavior
m_componentPathfinding
Game.ComponentChaseBehavior
m_dayChaseRange
Game.ComponentChaseBehavior
m_dayChaseTime
Game.ComponentChaseBehavior
m_dt
Game.ComponentChaseBehavior
m_importanceLevel
Game.ComponentChaseBehavior
m_isPersistent
Game.ComponentChaseBehavior
m_nextUpdateTime
Game.ComponentChaseBehavior
m_nightChaseRange
Game.ComponentChaseBehavior
m_nightChaseTime
Game.ComponentChaseBehavior
m_random
Game.ComponentChaseBehavior
m_range
Game.ComponentChaseBehavior
m_stateMachine
Game.ComponentChaseBehavior
m_subsystemBodies
Game.ComponentChaseBehavior
m_subsystemGameInfo
Game.ComponentChaseBehavior
m_subsystemNoise
Game.ComponentChaseBehavior
m_subsystemPlayers
Game.ComponentChaseBehavior
m_subsystemSky
Game.ComponentChaseBehavior
m_subsystemTime
Game.ComponentChaseBehavior
m_target
Game.ComponentChaseBehavior
m_targetInRangeTime
Game.ComponentChaseBehavior
m_targetUnsuitableTime
Game.ComponentChaseBehavior
MaxAttackRange
Game.ComponentChaseBehavior
MinHealthToAttackActively
Game.ComponentChaseBehavior
PlayAngrySoundWhenChasing
Game.ComponentChaseBehavior
PlayIdleSoundWhenStartToChase
Game.ComponentChaseBehavior
ScoreTarget
(ComponentCreature componentCreature)
Game.ComponentChaseBehavior
virtual
StopAttack
()
Game.ComponentChaseBehavior
virtual
Suppressed
Game.ComponentChaseBehavior
Target
Game.ComponentChaseBehavior
TargetInRangeTimeToChase
Game.ComponentChaseBehavior
Update
(float dt)
Game.ComponentChaseBehavior
UpdateOrder
Game.ComponentChaseBehavior
制作者
1.12.0