成员的完整列表,这些成员属于 Game.WidgetInput,包括所有继承而来的类成员
| Any | Game.WidgetInput | |
| Back | Game.WidgetInput | |
| Cancel | Game.WidgetInput | |
| Clear() | Game.WidgetInput | |
| ClearInput() | Game.WidgetInput | |
| Click | Game.WidgetInput | |
| Devices | Game.WidgetInput | |
| Down | Game.WidgetInput | |
| Drag | Game.WidgetInput | |
| DragMode | Game.WidgetInput | |
| Draw(Widget.DrawContext dc) | Game.WidgetInput | |
| EmptyInput | Game.WidgetInput | static |
| EnterText(ContainerWidget parentWidget, string title, string text, int maxLength, Action< string > handler) | Game.WidgetInput | |
| GetPadStickPosition(GamePadStick stick, float deadZone=0f) | Game.WidgetInput | |
| GetPadTriggerPosition(GamePadTrigger trigger, float deadZone=0f) | Game.WidgetInput | |
| GetVrStickPosition(VrController controller, float deadZone=0f) | Game.WidgetInput | |
| GetVrTouchpadPosition(VrController controller, float deadZone=0f) | Game.WidgetInput | |
| GetVrTriggerPosition(VrController controller, float deadZone=0f) | Game.WidgetInput | |
| Hold | Game.WidgetInput | |
| HoldTime | Game.WidgetInput | |
| IsKeyDown(Key key) | Game.WidgetInput | |
| IsKeyDownOnce(Key key) | Game.WidgetInput | |
| IsKeyDownRepeat(Key key) | Game.WidgetInput | |
| IsMouseButtonDown(MouseButton button) | Game.WidgetInput | |
| IsMouseButtonDownOnce(MouseButton button) | Game.WidgetInput | |
| IsMouseCursorVisible | Game.WidgetInput | |
| IsPadButtonDown(GamePadButton button) | Game.WidgetInput | |
| IsPadButtonDownOnce(GamePadButton button) | Game.WidgetInput | |
| IsPadButtonDownRepeat(GamePadButton button) | Game.WidgetInput | |
| IsPadCursorVisible | Game.WidgetInput | |
| IsVrButtonDown(VrController controller, VrControllerButton button) | Game.WidgetInput | |
| IsVrButtonDownOnce(VrController controller, VrControllerButton button) | Game.WidgetInput | |
| IsVrCursorVisible | Game.WidgetInput | |
| LastChar | Game.WidgetInput | |
| LastKey | Game.WidgetInput | |
| Left | Game.WidgetInput | |
| m_isCleared | Game.WidgetInput | |
| m_isMouseCursorVisible | Game.WidgetInput | |
| m_isPadCursorVisible | Game.WidgetInput | |
| m_isVrCursorVisible | Game.WidgetInput | |
| m_mouseDownButton | Game.WidgetInput | |
| m_mouseDownPoint | Game.WidgetInput | |
| m_mouseDragInProgress | Game.WidgetInput | |
| m_mouseDragTime | Game.WidgetInput | |
| m_mouseHoldInProgress | Game.WidgetInput | |
| m_padCursorPosition | Game.WidgetInput | |
| m_padDownPoint | Game.WidgetInput | |
| m_padDragInProgress | Game.WidgetInput | |
| m_padDragTime | Game.WidgetInput | |
| m_softMouseCursorPosition | Game.WidgetInput | |
| m_touchCleared | Game.WidgetInput | |
| m_touchDragInProgress | Game.WidgetInput | |
| m_touchHoldInProgress | Game.WidgetInput | |
| m_touchId | Game.WidgetInput | |
| m_touchStartPoint | Game.WidgetInput | |
| m_touchStartTime | Game.WidgetInput | |
| m_useSoftMouseCursor | Game.WidgetInput | |
| m_vrDownPoint | Game.WidgetInput | |
| m_vrDragInProgress | Game.WidgetInput | |
| m_vrDragTime | Game.WidgetInput | |
| m_widget | Game.WidgetInput | |
| MouseMovement | Game.WidgetInput | |
| MousePosition | Game.WidgetInput | |
| MouseWheelMovement | Game.WidgetInput | |
| Ok | Game.WidgetInput | |
| PadCursorPosition | Game.WidgetInput | |
| Press | Game.WidgetInput | |
| Right | Game.WidgetInput | |
| Scroll | Game.WidgetInput | |
| SpecialClick | Game.WidgetInput | |
| Tap | Game.WidgetInput | |
| TouchLocations | Game.WidgetInput | |
| Up | Game.WidgetInput | |
| Update() | Game.WidgetInput | |
| UpdateInputFromGamepads() | Game.WidgetInput | |
| UpdateInputFromKeyboard() | Game.WidgetInput | |
| UpdateInputFromMouse() | Game.WidgetInput | |
| UpdateInputFromTouch() | Game.WidgetInput | |
| UseSoftMouseCursor | Game.WidgetInput | |
| VrCursorPosition | Game.WidgetInput | |
| VrQuadMatrix | Game.WidgetInput | |
| Widget | Game.WidgetInput | |
| WidgetInput(WidgetInputDevice devices=WidgetInputDevice.All) | Game.WidgetInput | |