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Game.WidgetInput 成员列表

成员的完整列表,这些成员属于 Game.WidgetInput,包括所有继承而来的类成员

AnyGame.WidgetInput
BackGame.WidgetInput
CancelGame.WidgetInput
Clear()Game.WidgetInput
ClearInput()Game.WidgetInput
ClickGame.WidgetInput
DevicesGame.WidgetInput
DownGame.WidgetInput
DragGame.WidgetInput
DragModeGame.WidgetInput
Draw(Widget.DrawContext dc)Game.WidgetInput
EmptyInputGame.WidgetInputstatic
EnterText(ContainerWidget parentWidget, string title, string text, int maxLength, Action< string > handler)Game.WidgetInput
GetPadStickPosition(GamePadStick stick, float deadZone=0f)Game.WidgetInput
GetPadTriggerPosition(GamePadTrigger trigger, float deadZone=0f)Game.WidgetInput
GetVrStickPosition(VrController controller, float deadZone=0f)Game.WidgetInput
GetVrTouchpadPosition(VrController controller, float deadZone=0f)Game.WidgetInput
GetVrTriggerPosition(VrController controller, float deadZone=0f)Game.WidgetInput
HoldGame.WidgetInput
HoldTimeGame.WidgetInput
IsKeyDown(Key key)Game.WidgetInput
IsKeyDownOnce(Key key)Game.WidgetInput
IsKeyDownRepeat(Key key)Game.WidgetInput
IsMouseButtonDown(MouseButton button)Game.WidgetInput
IsMouseButtonDownOnce(MouseButton button)Game.WidgetInput
IsMouseCursorVisibleGame.WidgetInput
IsPadButtonDown(GamePadButton button)Game.WidgetInput
IsPadButtonDownOnce(GamePadButton button)Game.WidgetInput
IsPadButtonDownRepeat(GamePadButton button)Game.WidgetInput
IsPadCursorVisibleGame.WidgetInput
IsVrButtonDown(VrController controller, VrControllerButton button)Game.WidgetInput
IsVrButtonDownOnce(VrController controller, VrControllerButton button)Game.WidgetInput
IsVrCursorVisibleGame.WidgetInput
LastCharGame.WidgetInput
LastKeyGame.WidgetInput
LeftGame.WidgetInput
m_isClearedGame.WidgetInput
m_isMouseCursorVisibleGame.WidgetInput
m_isPadCursorVisibleGame.WidgetInput
m_isVrCursorVisibleGame.WidgetInput
m_mouseDownButtonGame.WidgetInput
m_mouseDownPointGame.WidgetInput
m_mouseDragInProgressGame.WidgetInput
m_mouseDragTimeGame.WidgetInput
m_mouseHoldInProgressGame.WidgetInput
m_padCursorPositionGame.WidgetInput
m_padDownPointGame.WidgetInput
m_padDragInProgressGame.WidgetInput
m_padDragTimeGame.WidgetInput
m_softMouseCursorPositionGame.WidgetInput
m_touchClearedGame.WidgetInput
m_touchDragInProgressGame.WidgetInput
m_touchHoldInProgressGame.WidgetInput
m_touchIdGame.WidgetInput
m_touchStartPointGame.WidgetInput
m_touchStartTimeGame.WidgetInput
m_useSoftMouseCursorGame.WidgetInput
m_vrDownPointGame.WidgetInput
m_vrDragInProgressGame.WidgetInput
m_vrDragTimeGame.WidgetInput
m_widgetGame.WidgetInput
MouseMovementGame.WidgetInput
MousePositionGame.WidgetInput
MouseWheelMovementGame.WidgetInput
OkGame.WidgetInput
PadCursorPositionGame.WidgetInput
PressGame.WidgetInput
RightGame.WidgetInput
ScrollGame.WidgetInput
SpecialClickGame.WidgetInput
TapGame.WidgetInput
TouchLocationsGame.WidgetInput
UpGame.WidgetInput
Update()Game.WidgetInput
UpdateInputFromGamepads()Game.WidgetInput
UpdateInputFromKeyboard()Game.WidgetInput
UpdateInputFromMouse()Game.WidgetInput
UpdateInputFromTouch()Game.WidgetInput
UseSoftMouseCursorGame.WidgetInput
VrCursorPositionGame.WidgetInput
VrQuadMatrixGame.WidgetInput
WidgetGame.WidgetInput
WidgetInput(WidgetInputDevice devices=WidgetInputDevice.All)Game.WidgetInput