My Project v1
Project
载入中...
搜索中...
未找到
Game.TerrainUpdater 成员列表

成员的完整列表,这些成员属于 Game.TerrainUpdater,包括所有继承而来的类成员

AllocateAndFreeChunks(UpdateLocation[] locations)Game.TerrainUpdatervirtual
CalculateChunkSliceContentsHashes(TerrainChunk chunk)Game.TerrainUpdatervirtual
ChunkInitializedGame.TerrainUpdater
ChunkUpdatesGame.TerrainUpdaterstatic
DetermineSynchronousUpdateChunks(Vector3 viewPosition, Vector3 viewDirection)Game.TerrainUpdatervirtual
Dispose()Game.TerrainUpdatervirtual
DowngradeAllChunksState(TerrainChunkState state, bool forceGeometryRegeneration)Game.TerrainUpdatervirtual
DowngradeChunkNeighborhoodState(Point2 coordinates, int radius, TerrainChunkState state, bool forceGeometryRegeneration)Game.TerrainUpdatervirtual
FindBestChunkToUpdate(out TerrainChunkState desiredState)Game.TerrainUpdatervirtual
GenerateChunkEdgeLightSources(TerrainChunk chunk, int face)Game.TerrainUpdatervirtual
GenerateChunkLightSources(TerrainChunk chunk)Game.TerrainUpdatervirtual
GenerateChunkSunLightAndHeight(TerrainChunk chunk, int skylightValue)Game.TerrainUpdatervirtual
GenerateChunkVertices(TerrainChunk chunk, int stage)Game.TerrainUpdatervirtual
GetUpdateProgress(int locationIndex, float visibilityDistance, float contentDistance)Game.TerrainUpdatervirtual
HumidityCurveGame.TerrainUpdater
IsChunkInRange(Vector2 chunkCenter, ref TerrainUpdater.UpdateLocation location)Game.TerrainUpdaterstatic
IsChunkInRange(Vector2 chunkCenter, UpdateLocation[] locations)Game.TerrainUpdaterstatic
LogTerrainUpdateStatsGame.TerrainUpdaterstatic
m_lastSkylightValueGame.TerrainUpdater
m_lightAttenuationWithDistanceGame.TerrainUpdaterstatic
m_lightSourcesGame.TerrainUpdater
m_pauseEventGame.TerrainUpdater
m_pendingLocationsGame.TerrainUpdater
m_quitUpdateThreadGame.TerrainUpdater
m_statisticsGame.TerrainUpdater
m_subsystemAnimatedTexturesGame.TerrainUpdater
m_subsystemBlockBehaviorsGame.TerrainUpdater
m_subsystemGameInfoGame.TerrainUpdater
m_subsystemSeasonsGame.TerrainUpdater
m_subsystemSkyGame.TerrainUpdater
m_subsystemTerrainGame.TerrainUpdater
m_synchronousUpdateFrameGame.TerrainUpdater
m_taskGame.TerrainUpdater
m_terrainGame.TerrainUpdater
m_threadUpdateParametersGame.TerrainUpdater
m_unpauseLockGame.TerrainUpdater
m_unpauseUpdateThreadGame.TerrainUpdater
m_updateEventGame.TerrainUpdater
m_updateHysteresisGame.TerrainUpdaterstatic
m_updateParametersGame.TerrainUpdater
m_updateParametersLockGame.TerrainUpdater
NotifyBlockBehaviors(TerrainChunk chunk)Game.TerrainUpdatervirtual
PrepareForDrawing(Camera camera)Game.TerrainUpdatervirtual
PropagateLightSource(int x, int y, int z, int light)Game.TerrainUpdatervirtual
PropagateLightSource(TerrainChunk chunk, int x, int y, int z, int light)Game.TerrainUpdatervirtual
PropagateLightSources()Game.TerrainUpdatervirtual
RemoveUpdateLocation(int locationIndex)Game.TerrainUpdatervirtual
RequestSynchronousUpdate()Game.TerrainUpdatervirtual
SendReceiveChunkStates()Game.TerrainUpdatervirtual
SendReceiveChunkStatesThread()Game.TerrainUpdatervirtual
SettingsManager_SettingChanged(string name)Game.TerrainUpdatervirtual
SetUpdateLocation(int locationIndex, Vector2 center, float visibilityDistance, float contentDistance)Game.TerrainUpdatervirtual
SlowTerrainUpdateGame.TerrainUpdaterstatic
SynchronousUpdateFunction()Game.TerrainUpdatervirtual
TemperatureCurveGame.TerrainUpdater
TerrainUpdater(SubsystemTerrain subsystemTerrain)Game.TerrainUpdater
ThreadUpdateFunction()Game.TerrainUpdatervirtual
UnpauseUpdateThread()Game.TerrainUpdatervirtual
Update()Game.TerrainUpdatervirtual
UpdateChunkSingleStep(TerrainChunk chunk, int skylightValue)Game.TerrainUpdatervirtual
UpdateEventGame.TerrainUpdater