| AllocateAndFreeChunks(UpdateLocation[] locations) | Game.TerrainUpdater | virtual |
| CalculateChunkSliceContentsHashes(TerrainChunk chunk) | Game.TerrainUpdater | virtual |
| ChunkInitialized | Game.TerrainUpdater | |
| ChunkUpdates | Game.TerrainUpdater | static |
| DetermineSynchronousUpdateChunks(Vector3 viewPosition, Vector3 viewDirection) | Game.TerrainUpdater | virtual |
| Dispose() | Game.TerrainUpdater | virtual |
| DowngradeAllChunksState(TerrainChunkState state, bool forceGeometryRegeneration) | Game.TerrainUpdater | virtual |
| DowngradeChunkNeighborhoodState(Point2 coordinates, int radius, TerrainChunkState state, bool forceGeometryRegeneration) | Game.TerrainUpdater | virtual |
| FindBestChunkToUpdate(out TerrainChunkState desiredState) | Game.TerrainUpdater | virtual |
| GenerateChunkEdgeLightSources(TerrainChunk chunk, int face) | Game.TerrainUpdater | virtual |
| GenerateChunkLightSources(TerrainChunk chunk) | Game.TerrainUpdater | virtual |
| GenerateChunkSunLightAndHeight(TerrainChunk chunk, int skylightValue) | Game.TerrainUpdater | virtual |
| GenerateChunkVertices(TerrainChunk chunk, int stage) | Game.TerrainUpdater | virtual |
| GetUpdateProgress(int locationIndex, float visibilityDistance, float contentDistance) | Game.TerrainUpdater | virtual |
| HumidityCurve | Game.TerrainUpdater | |
| IsChunkInRange(Vector2 chunkCenter, ref TerrainUpdater.UpdateLocation location) | Game.TerrainUpdater | static |
| IsChunkInRange(Vector2 chunkCenter, UpdateLocation[] locations) | Game.TerrainUpdater | static |
| LogTerrainUpdateStats | Game.TerrainUpdater | static |
| m_lastSkylightValue | Game.TerrainUpdater | |
| m_lightAttenuationWithDistance | Game.TerrainUpdater | static |
| m_lightSources | Game.TerrainUpdater | |
| m_pauseEvent | Game.TerrainUpdater | |
| m_pendingLocations | Game.TerrainUpdater | |
| m_quitUpdateThread | Game.TerrainUpdater | |
| m_statistics | Game.TerrainUpdater | |
| m_subsystemAnimatedTextures | Game.TerrainUpdater | |
| m_subsystemBlockBehaviors | Game.TerrainUpdater | |
| m_subsystemGameInfo | Game.TerrainUpdater | |
| m_subsystemSeasons | Game.TerrainUpdater | |
| m_subsystemSky | Game.TerrainUpdater | |
| m_subsystemTerrain | Game.TerrainUpdater | |
| m_synchronousUpdateFrame | Game.TerrainUpdater | |
| m_task | Game.TerrainUpdater | |
| m_terrain | Game.TerrainUpdater | |
| m_threadUpdateParameters | Game.TerrainUpdater | |
| m_unpauseLock | Game.TerrainUpdater | |
| m_unpauseUpdateThread | Game.TerrainUpdater | |
| m_updateEvent | Game.TerrainUpdater | |
| m_updateHysteresis | Game.TerrainUpdater | static |
| m_updateParameters | Game.TerrainUpdater | |
| m_updateParametersLock | Game.TerrainUpdater | |
| NotifyBlockBehaviors(TerrainChunk chunk) | Game.TerrainUpdater | virtual |
| PrepareForDrawing(Camera camera) | Game.TerrainUpdater | virtual |
| PropagateLightSource(int x, int y, int z, int light) | Game.TerrainUpdater | virtual |
| PropagateLightSource(TerrainChunk chunk, int x, int y, int z, int light) | Game.TerrainUpdater | virtual |
| PropagateLightSources() | Game.TerrainUpdater | virtual |
| RemoveUpdateLocation(int locationIndex) | Game.TerrainUpdater | virtual |
| RequestSynchronousUpdate() | Game.TerrainUpdater | virtual |
| SendReceiveChunkStates() | Game.TerrainUpdater | virtual |
| SendReceiveChunkStatesThread() | Game.TerrainUpdater | virtual |
| SettingsManager_SettingChanged(string name) | Game.TerrainUpdater | virtual |
| SetUpdateLocation(int locationIndex, Vector2 center, float visibilityDistance, float contentDistance) | Game.TerrainUpdater | virtual |
| SlowTerrainUpdate | Game.TerrainUpdater | static |
| SynchronousUpdateFunction() | Game.TerrainUpdater | virtual |
| TemperatureCurve | Game.TerrainUpdater | |
| TerrainUpdater(SubsystemTerrain subsystemTerrain) | Game.TerrainUpdater | |
| ThreadUpdateFunction() | Game.TerrainUpdater | virtual |
| UnpauseUpdateThread() | Game.TerrainUpdater | virtual |
| Update() | Game.TerrainUpdater | virtual |
| UpdateChunkSingleStep(TerrainChunk chunk, int skylightValue) | Game.TerrainUpdater | virtual |
| UpdateEvent | Game.TerrainUpdater | |