| ChunkDescriptors | Game.TerrainSerializer23.SingleFileStorage | private |
| Dispose() | Game.TerrainSerializer23.SingleFileStorage | virtual |
| FileHeaderChunkDescriptorsCount | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| FileHeaderChunkDescriptorSize | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| FileHeaderChunkDescriptorsOffset | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| FileHeaderFreeNodeOffset | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| FileHeaderMagic | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| FileHeaderSize | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| FileName | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| FindLastNode(int startNode) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| FreeNode | Game.TerrainSerializer23.SingleFileStorage | private |
| GetFreeNodes(int count) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| Load(Point2 p, byte[] buffer) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| LogDebugInfo() | Game.TerrainSerializer23.SingleFileStorage | virtual |
| MakeNodeHeader(int node, int dataSize, int nextNode) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| NodeDataSize | Game.TerrainSerializer23.SingleFileStorage | private |
| NodeHeaderMagic | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| NodeHeaderSize | Game.TerrainSerializer23.SingleFileStorage | privatestatic |
| NodeSize | Game.TerrainSerializer23.SingleFileStorage | private |
| Open(string directoryName, string suffix) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| ParseNodeHeader(int node, int nodeHeader, out int dataSize, out int nextNode) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| ReadChunkDescriptor(int i) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| Reader | Game.TerrainSerializer23.SingleFileStorage | private |
| ReadNode(int node, byte[] data, int offset, out int nextNode) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| ReverseEndianness(uint n) | Game.TerrainSerializer23.SingleFileStorage | static |
| Save(Point2 p, byte[] buffer, int size) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| SetAndWriteFreeNode(int freeNode) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| Stream | Game.TerrainSerializer23.SingleFileStorage | |
| WriteChunkDescriptor(ChunkDescriptor desc) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| WriteNode(int node, byte[] data, int offset, int size, int nextNode) | Game.TerrainSerializer23.SingleFileStorage | virtual |
| Writer | Game.TerrainSerializer23.SingleFileStorage | private |