| CalculateIdealEntrySpace(int size) | Game.TerrainSerializer23.RegionFileStorage | static |
| Dispose() | Game.TerrainSerializer23.RegionFileStorage | virtual |
| ExtraSpaceBytes | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| FindNextEntryIndex(DirectoryEntry[] entries, int index) | Game.TerrainSerializer23.RegionFileStorage | static |
| GetRegionPath(Point2 region) | Game.TerrainSerializer23.RegionFileStorage | virtual |
| GetRegionStream(Point2 region, bool createNew) | Game.TerrainSerializer23.RegionFileStorage | virtual |
| Load(Point2 coords, byte[] buffer) | Game.TerrainSerializer23.RegionFileStorage | virtual |
| MakeFourCC(string s) | Game.TerrainSerializer23.RegionFileStorage | static |
| MaxOpenedStreams | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| Open(string directoryName, string suffix) | Game.TerrainSerializer23.RegionFileStorage | virtual |
| OpenedStreams | Game.TerrainSerializer23.RegionFileStorage | private |
| ReadData(BinaryReader reader, int offset, byte[] buffer, int size) | Game.TerrainSerializer23.RegionFileStorage | static |
| ReadDirectoryEntries(BinaryReader reader) | Game.TerrainSerializer23.RegionFileStorage | static |
| ReadDirectoryEntry(BinaryReader reader) | Game.TerrainSerializer23.RegionFileStorage | static |
| ReadDirectoryEntry(BinaryReader reader, Point2 chunk) | Game.TerrainSerializer23.RegionFileStorage | static |
| RegionChunkDataOffset | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionChunkMagic | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionChunksBits | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionChunksCount | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionChunksCountMinusOne | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionDataOffset | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionDirectoryEntrySize | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionDirectoryOffset | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionMagic | Game.TerrainSerializer23.RegionFileStorage | privatestatic |
| RegionsDirectoryName | Game.TerrainSerializer23.RegionFileStorage | |
| ResizeStream(Stream stream, int size) | Game.TerrainSerializer23.RegionFileStorage | static |
| Save(Point2 coords, byte[] buffer, int size) | Game.TerrainSerializer23.RegionFileStorage | virtual |
| StreamsByRegion | Game.TerrainSerializer23.RegionFileStorage | private |
| TmpFilePath | Game.TerrainSerializer23.RegionFileStorage | private |
| WriteData(BinaryWriter writer, int offset, byte[] buffer, int size) | Game.TerrainSerializer23.RegionFileStorage | static |
| WriteDirectoryEntries(BinaryWriter writer, DirectoryEntry[] entries) | Game.TerrainSerializer23.RegionFileStorage | static |
| WriteDirectoryEntry(BinaryWriter writer, DirectoryEntry entry) | Game.TerrainSerializer23.RegionFileStorage | static |
| WriteDirectoryEntry(BinaryWriter writer, Point2 chunk, DirectoryEntry entry) | Game.TerrainSerializer23.RegionFileStorage | static |