成员的完整列表,这些成员属于 Game.TerrainSerializer23,包括所有继承而来的类成员
| ChunkSizeX | Game.TerrainSerializer23 | privatestatic |
| ChunkSizeY | Game.TerrainSerializer23 | privatestatic |
| ChunkSizeZ | Game.TerrainSerializer23 | privatestatic |
| CompressChunkData(TerrainChunk chunk, byte[] buffer) | Game.TerrainSerializer23 | virtual |
| DecompressChunkData(TerrainChunk chunk, byte[] buffer, int size) | Game.TerrainSerializer23 | virtual |
| Deflate(byte[] input, int offset, int length, byte[] output) | Game.TerrainSerializer23 | static |
| Dispose() | Game.TerrainSerializer23 | virtual |
| LoadChunk(TerrainChunk chunk) | Game.TerrainSerializer23 | virtual |
| LoadChunkData(TerrainChunk chunk) | Game.TerrainSerializer23 | virtual |
| m_compressBuffer | Game.TerrainSerializer23 | private |
| m_ioExceptionDealt | Game.TerrainSerializer23 | private |
| m_lock | Game.TerrainSerializer23 | private |
| m_storage | Game.TerrainSerializer23 | private |
| m_storageBuffer | Game.TerrainSerializer23 | private |
| ReadIntFromBuffer(byte[] buffer, int i) | Game.TerrainSerializer23 | static |
| ReadRleValueFromBuffer(byte[] buffer, int i, out int value, out int count) | Game.TerrainSerializer23 | static |
| SaveChunk(TerrainChunk chunk) | Game.TerrainSerializer23 | virtual |
| SaveChunkData(TerrainChunk chunk) | Game.TerrainSerializer23 | virtual |
| TerrainSerializer23(string directoryName, string suffix="") | Game.TerrainSerializer23 | |
| UnDeflate(byte[] input, int offset, int length, byte[] output) | Game.TerrainSerializer23 | static |
| WorstCaseChunkDataSize | Game.TerrainSerializer23 | privatestatic |
| WriteIntToBuffer(byte[] buffer, int i, int data) | Game.TerrainSerializer23 | static |
| WriteRleValueToBuffer(byte[] buffer, int i, int value, int count) | Game.TerrainSerializer23 | static |