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Game.TerrainSerializer23 成员列表

成员的完整列表,这些成员属于 Game.TerrainSerializer23,包括所有继承而来的类成员

ChunkSizeXGame.TerrainSerializer23privatestatic
ChunkSizeYGame.TerrainSerializer23privatestatic
ChunkSizeZGame.TerrainSerializer23privatestatic
CompressChunkData(TerrainChunk chunk, byte[] buffer)Game.TerrainSerializer23virtual
DecompressChunkData(TerrainChunk chunk, byte[] buffer, int size)Game.TerrainSerializer23virtual
Deflate(byte[] input, int offset, int length, byte[] output)Game.TerrainSerializer23static
Dispose()Game.TerrainSerializer23virtual
LoadChunk(TerrainChunk chunk)Game.TerrainSerializer23virtual
LoadChunkData(TerrainChunk chunk)Game.TerrainSerializer23virtual
m_compressBufferGame.TerrainSerializer23private
m_ioExceptionDealtGame.TerrainSerializer23private
m_lockGame.TerrainSerializer23private
m_storageGame.TerrainSerializer23private
m_storageBufferGame.TerrainSerializer23private
ReadIntFromBuffer(byte[] buffer, int i)Game.TerrainSerializer23static
ReadRleValueFromBuffer(byte[] buffer, int i, out int value, out int count)Game.TerrainSerializer23static
SaveChunk(TerrainChunk chunk)Game.TerrainSerializer23virtual
SaveChunkData(TerrainChunk chunk)Game.TerrainSerializer23virtual
TerrainSerializer23(string directoryName, string suffix="")Game.TerrainSerializer23
UnDeflate(byte[] input, int offset, int length, byte[] output)Game.TerrainSerializer23static
WorstCaseChunkDataSizeGame.TerrainSerializer23privatestatic
WriteIntToBuffer(byte[] buffer, int i, int data)Game.TerrainSerializer23static
WriteRleValueToBuffer(byte[] buffer, int i, int value, int count)Game.TerrainSerializer23static