| ChunkBitsX | Game.TerrainSerializer129 | static |
| ChunkBitsZ | Game.TerrainSerializer129 | static |
| ChunkBytesCount | Game.TerrainSerializer129 | static |
| ChunksFileName | Game.TerrainSerializer129 | static |
| ChunkSizeX | Game.TerrainSerializer129 | static |
| ChunkSizeY | Game.TerrainSerializer129 | static |
| ChunkSizeZ | Game.TerrainSerializer129 | static |
| Dispose() | Game.TerrainSerializer129 | |
| LoadChunk(TerrainChunk chunk) | Game.TerrainSerializer129 | |
| LoadChunkBlocks(TerrainChunk chunk) | Game.TerrainSerializer129 | |
| m_buffer | Game.TerrainSerializer129 | |
| m_chunkOffsets | Game.TerrainSerializer129 | |
| m_stream | Game.TerrainSerializer129 | |
| m_terrain | Game.TerrainSerializer129 | |
| MaxChunks | Game.TerrainSerializer129 | static |
| ReadChunkHeader(Stream stream) | Game.TerrainSerializer129 | static |
| ReadInt(Stream stream) | Game.TerrainSerializer129 | static |
| ReadTOCEntry(Stream stream, out int cx, out int cz, out int index) | Game.TerrainSerializer129 | static |
| SaveChunk(TerrainChunk chunk) | Game.TerrainSerializer129 | |
| SaveChunkBlocks(TerrainChunk chunk) | Game.TerrainSerializer129 | |
| TerrainSerializer129(Terrain terrain, string directoryName) | Game.TerrainSerializer129 | |
| TocBytesCount | Game.TerrainSerializer129 | static |
| TocEntryBytesCount | Game.TerrainSerializer129 | static |
| WriteChunkHeader(Stream stream, int cx, int cz) | Game.TerrainSerializer129 | static |
| WriteInt(Stream stream, int value) | Game.TerrainSerializer129 | static |
| WriteTOCEntry(Stream stream, int cx, int cz, int index) | Game.TerrainSerializer129 | static |