| AddBrushPaint(int x, int y, int z, TerrainBrush brush) | Game.TerrainChunk | virtual |
| ApplyBrushPaints(TerrainChunk chunk) | Game.TerrainChunk | virtual |
| AreBehaviorsNotified | Game.TerrainChunk | |
| BoundingBox | Game.TerrainChunk | |
| Buffers | Game.TerrainChunk | |
| CalculateCellIndex(int x, int y, int z) | Game.TerrainChunk | static |
| CalculateTopmostCellHeight(int x, int z) | Game.TerrainChunk | virtual |
| Cells | Game.TerrainChunk | |
| Center | Game.TerrainChunk | |
| ChunkID | Game.TerrainChunk | static |
| ChunkSliceGeometries | Game.TerrainChunk | |
| Coords | Game.TerrainChunk | |
| CopySliceContentsHashes() | Game.TerrainChunk | virtual |
| Dispose() | Game.TerrainChunk | virtual |
| DisposeTerrainChunkGeometryVertexIndexBuffers(TerrainChunk chunk) | Game.TerrainChunk | static |
| DisposeVertexIndexBuffers() | Game.TerrainChunk | virtual |
| DowngradedState | Game.TerrainChunk | |
| GeneratedSliceContentsHashes | Game.TerrainChunk | |
| Geometry | Game.TerrainChunk | |
| GetBottomHeightFast(int x, int z) | Game.TerrainChunk | virtual |
| GetCellContentsFast(int x, int y, int z) | Game.TerrainChunk | virtual |
| GetCellLightFast(int x, int y, int z) | Game.TerrainChunk | virtual |
| GetCellValueFast(int index) | Game.TerrainChunk | virtual |
| GetCellValueFast(int x, int y, int z) | Game.TerrainChunk | virtual |
| GetHumidityFast(int x, int z) | Game.TerrainChunk | virtual |
| GetShaftValueFast(int x, int z) | Game.TerrainChunk | virtual |
| GetSunlightHeightFast(int x, int z) | Game.TerrainChunk | virtual |
| GetTemperatureFast(int x, int z) | Game.TerrainChunk | virtual |
| GetTopHeightFast(int x, int z) | Game.TerrainChunk | virtual |
| HazeEnds | Game.TerrainChunk | |
| Height | Game.TerrainChunk | static |
| HeightBits | Game.TerrainChunk | static |
| HeightMinusOne | Game.TerrainChunk | static |
| InvalidateSliceContentsHashes() | Game.TerrainChunk | virtual |
| IsCellValid(int x, int y, int z) | Game.TerrainChunk | static |
| IsLoaded | Game.TerrainChunk | |
| IsShaftValid(int x, int z) | Game.TerrainChunk | static |
| m_brushPaints | Game.TerrainChunk | |
| m_cellsCache | Game.TerrainChunk | static |
| m_shaftsCache | Game.TerrainChunk | static |
| ModificationCounter | Game.TerrainChunk | |
| NewGeometryData | Game.TerrainChunk | |
| Origin | Game.TerrainChunk | |
| SetBottomHeightFast(int x, int z, int bottomHeight) | Game.TerrainChunk | virtual |
| SetCellValueFast(int x, int y, int z, int value) | Game.TerrainChunk | virtual |
| SetCellValueFast(int index, int value) | Game.TerrainChunk | virtual |
| SetHumidityFast(int x, int z, int humidity) | Game.TerrainChunk | virtual |
| SetShaftValueFast(int x, int z, int value) | Game.TerrainChunk | virtual |
| SetSunlightHeightFast(int x, int z, int sunlightHeight) | Game.TerrainChunk | virtual |
| SetTemperatureFast(int x, int z, int temperature) | Game.TerrainChunk | virtual |
| SetTopHeightFast(int x, int z, int topHeight) | Game.TerrainChunk | virtual |
| Shafts | Game.TerrainChunk | |
| Size | Game.TerrainChunk | static |
| SizeBits | Game.TerrainChunk | static |
| SizeMinusOne | Game.TerrainChunk | static |
| SliceContentsHashes | Game.TerrainChunk | |
| SliceHeight | Game.TerrainChunk | static |
| SlicesCount | Game.TerrainChunk | static |
| State | Game.TerrainChunk | |
| Terrain | Game.TerrainChunk | |
| TerrainChunk(Terrain terrain, int x, int z) | Game.TerrainChunk | |
| ThreadState | Game.TerrainChunk | |
| UniqueID | Game.TerrainChunk | |
| UpgradedState | Game.TerrainChunk | |
| WasDowngraded | Game.TerrainChunk | |
| WasUpgraded | Game.TerrainChunk | |