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My Project v1
Project
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成员的完整列表,这些成员属于 Game.TerrainBrush,包括所有继承而来的类成员
| AddBox(int x, int y, int z, int sizeX, int sizeY, int sizeZ, Brush brush) | Game.TerrainBrush | |
| AddCell(int x, int y, int z, Brush brush) | Game.TerrainBrush | |
| AddRay(int x1, int y1, int z1, int x2, int y2, int z2, int sizeX, int sizeY, int sizeZ, Brush brush) | Game.TerrainBrush | |
| CalculateBounds(out Point3 min, out Point3 max) | Game.TerrainBrush | |
| Cells | Game.TerrainBrush | |
| Compile() | Game.TerrainBrush | |
| CountBox(int x, int y, int z, int sizeX, int sizeY, int sizeZ, Counter counter) | Game.TerrainBrush | |
| CountNonDiagonalNeighbors(int x, int y, int z, Counter counter) | Game.TerrainBrush | |
| GetValue(Point3 p) | Game.TerrainBrush | |
| GetValue(int x, int y, int z) | Game.TerrainBrush | |
| Key(int x, int y, int z) | Game.TerrainBrush | static |
| m_cells | Game.TerrainBrush | |
| m_cellsDictionary | Game.TerrainBrush | |
| Paint(SubsystemTerrain terrain, int x, int y, int z) | Game.TerrainBrush | |
| PaintFast(TerrainChunk chunk, int x, int y, int z) | Game.TerrainBrush | |
| PaintFast(Terrain terrain, int x, int y, int z, int minX, int maxX, int minY, int maxY, int minZ, int maxZ) | Game.TerrainBrush | |
| PaintFastAvoidWater(TerrainChunk chunk, int x, int y, int z) | Game.TerrainBrush | |
| PaintFastAvoidWater(Terrain terrain, int x, int y, int z, int minX, int maxX, int minY, int maxY, int minZ, int maxZ) | Game.TerrainBrush | |
| PaintFastSelective(TerrainChunk chunk, int x, int y, int z, int onlyInValue) | Game.TerrainBrush | |
| PaintFastSelective(Terrain terrain, int x, int y, int z, int minX, int maxX, int minY, int maxY, int minZ, int maxZ, int onlyInValue) | Game.TerrainBrush | |
| Replace(int oldValue, int newValue) | Game.TerrainBrush |