My Project v1
Project
载入中...
搜索中...
未找到
Game.Terrain 成员列表

成员的完整列表,这些成员属于 Game.Terrain,包括所有继承而来的类成员

AllocateChunk(int chunkX, int chunkZ)Game.Terrainvirtual
AllocatedChunksGame.Terrain
BottomHeightMaskGame.Terrainstatic
BottomHeightShiftGame.Terrainstatic
CalculateTopmostCellHeight(int x, int z)Game.Terrainvirtual
ComparePoints(Point2 c1, Point2 c2)Game.Terrainstatic
ContentsMaskGame.Terrainstatic
DataMaskGame.Terrainstatic
DataShiftGame.Terrainstatic
Dispose()Game.Terrainvirtual
ExtractBottomHeight(int value)Game.Terrainstatic
ExtractContents(int value)Game.Terrainstatic
ExtractData(int value)Game.Terrainstatic
ExtractHumidity(int value)Game.Terrainstatic
ExtractLight(int value)Game.Terrainstatic
ExtractSunlightHeight(int value)Game.Terrainstatic
ExtractTemperature(int value)Game.Terrainstatic
ExtractTopHeight(int value)Game.Terrainstatic
FreeChunk(TerrainChunk chunk)Game.Terrainvirtual
GetBottomHeight(int x, int z)Game.Terrainvirtual
GetCellContents(int x, int y, int z)Game.Terrainvirtual
GetCellContentsFast(int x, int y, int z)Game.Terrainvirtual
GetCellLight(int x, int y, int z)Game.Terrainvirtual
GetCellLightFast(int x, int y, int z)Game.Terrainvirtual
GetCellValue(int x, int y, int z)Game.Terrainvirtual
GetCellValueFast(int x, int y, int z)Game.Terrainvirtual
GetCellValueFastChunkExists(int x, int y, int z)Game.Terrainvirtual
GetChunkAtCell(int x, int z)Game.Terrainvirtual
GetChunkAtCell(int x, int y, int z)Game.Terrainvirtual
GetChunkAtCoords(int chunkX, int chunkZ)Game.Terrainvirtual
GetChunkAtCoords(int chunkX, int chunkY, int chunkZ)Game.Terrainvirtual
GetHumidity(int x, int z)Game.Terrainvirtual
GetSeasonalHumidity(int x, int z)Game.Terrainvirtual
GetSeasonalHumidity(int shaftValue)Game.Terrainvirtual
GetSeasonalTemperature(int x, int z)Game.Terrainvirtual
GetSeasonalTemperature(int shaftValue)Game.Terrainvirtual
GetShaftValue(int x, int z)Game.Terrainvirtual
GetSunlightHeight(int x, int z)Game.Terrainvirtual
GetTemperature(int x, int z)Game.Terrainvirtual
GetTopHeight(int x, int z)Game.Terrainvirtual
HumidityMaskGame.Terrainstatic
HumidityShiftGame.Terrainstatic
IsCellValid(int x, int y, int z)Game.Terrainvirtual
LightMaskGame.Terrainstatic
LightShiftGame.Terrainstatic
LoopChunks(int startChunkX, int startChunkZ, bool skipStartChunk, out bool hasLooped)Game.Terrainvirtual
LoopChunks(int startChunkX, int startChunkZ, bool skipStartChunk)Game.Terrainvirtual
m_allChunksGame.Terrain
m_allocatedChunksGame.Terrain
m_allocatedChunksArrayGame.Terrain
MakeBlockValue(int contents)Game.Terrainstatic
MakeBlockValue(int contents, int light, int data)Game.Terrainstatic
ReplaceBottomHeight(int value, int bottomHeight)Game.Terrainstatic
ReplaceContents(int value, int contents)Game.Terrainstatic
ReplaceContents(int contents)Game.Terrainstatic
ReplaceData(int value, int data)Game.Terrainstatic
ReplaceHumidity(int value, int humidity)Game.Terrainstatic
ReplaceLight(int value, int light)Game.Terrainstatic
ReplaceSunlightHeight(int value, int sunlightHeight)Game.Terrainstatic
ReplaceTemperature(int value, int temperature)Game.Terrainstatic
ReplaceTopHeight(int value, int topHeight)Game.Terrainstatic
SeasonHumidityGame.Terrain
SeasonTemperatureGame.Terrain
SetBottomHeight(int x, int z, int bottomHeight)Game.Terrainvirtual
SetCellValueFast(int x, int y, int z, int value)Game.Terrainvirtual
SetHumidity(int x, int z, int humidity)Game.Terrainvirtual
SetShaftValue(int x, int z, int value)Game.Terrainvirtual
SetSunlightHeight(int x, int z, int sunlightHeight)Game.Terrainvirtual
SetTemperature(int x, int z, int temperature)Game.Terrainvirtual
SetTopHeight(int x, int z, int topHeight)Game.Terrainvirtual
SunlightHeightMaskGame.Terrainstatic
SunlightHeightShiftGame.Terrainstatic
TemperatureMaskGame.Terrainstatic
TemperatureShiftGame.Terrainstatic
Terrain()Game.Terrain
ToCell(float x)Game.Terrainstatic
ToCell(float x, float y)Game.Terrainstatic
ToCell(Vector2 p)Game.Terrainstatic
ToCell(float x, float y, float z)Game.Terrainstatic
ToCell(Vector3 p)Game.Terrainstatic
ToChunk(Vector2 p)Game.Terrainstatic
ToChunk(int x, int z)Game.Terrainstatic
TopHeightMaskGame.Terrainstatic
TopHeightShiftGame.Terrainstatic