成员的完整列表,这些成员属于 Game.SwitchFurnitureElectricElement,包括所有继承而来的类成员
| CalculateHighInputsCount() | Game.ElectricElement | |
| CellFaces | Game.ElectricElement | |
| Connections | Game.ElectricElement | |
| ElectricElement(SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) | Game.ElectricElement | |
| ElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace) | Game.ElectricElement | |
| FurnitureElectricElement(SubsystemElectricity subsystemElectricity, Point3 point) | Game.FurnitureElectricElement | |
| GetMountingCellFaces(SubsystemElectricity subsystemElectricity, Point3 point) | Game.FurnitureElectricElement | static |
| GetOutputVoltage(int face) | Game.SwitchFurnitureElectricElement | virtual |
| IsSignalHigh(float voltage) | Game.ElectricElement | static |
| m_voltage | Game.SwitchFurnitureElectricElement | |
| OnAdded() | Game.ElectricElement | virtual |
| OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody) | Game.ElectricElement | virtual |
| OnConnectionsChanged() | Game.ElectricElement | virtual |
| OnHitByProjectile(CellFace cellFace, WorldItem worldItem) | Game.ElectricElement | virtual |
| OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner) | Game.SwitchFurnitureElectricElement | virtual |
| OnNeighborBlockChanged(CellFace cellFace, int neighborX, int neighborY, int neighborZ) | Game.ElectricElement | virtual |
| OnRemoved() | Game.ElectricElement | virtual |
| Simulate() | Game.ElectricElement | virtual |
| SubsystemElectricity | Game.ElectricElement | |
| SwitchFurnitureElectricElement(SubsystemElectricity subsystemElectricity, Point3 point, int value) | Game.SwitchFurnitureElectricElement | |