|
My Project v1
Project
|
成员的完整列表,这些成员属于 Game.SubsystemPathfinding,包括所有继承而来的类成员
| Dispose() | Game.SubsystemPathfinding | |
| IsPassable(Vector3 p1, Vector3 p2, Vector3 boxSize) | Game.SubsystemPathfinding | |
| Load(ValuesDictionary valuesDictionary) | Game.SubsystemPathfinding | |
| m_astar | Game.SubsystemPathfinding | |
| m_requests | Game.SubsystemPathfinding | |
| m_subsystemTerrain | Game.SubsystemPathfinding | |
| ProcessRequest(Request request) | Game.SubsystemPathfinding | |
| QueuePathSearch(Vector3 start, Vector3 end, float minDistance, Vector3 boxSize, bool ignoreDoors, int maxPositionsToCheck, PathfindingResult result) | Game.SubsystemPathfinding | |
| SmoothingRaycastFunction_Obstacle(int value, float distance) | Game.SubsystemPathfinding | static |
| SmoothingRaycastFunction_Support(int value, float distance) | Game.SubsystemPathfinding | static |
| SmoothPath(DynamicArray< Vector3 > path, Vector3 boxSize) | Game.SubsystemPathfinding | |
| ThreadFunction() | Game.SubsystemPathfinding |