| CalculateModelLight(ModelData modelData) | Game.SubsystemModelsRenderer | |
| DisableDrawingModels | Game.SubsystemModelsRenderer | static |
| Draw(Camera camera, int drawOrder) | Game.SubsystemModelsRenderer | |
| DrawInstancedModels(Camera camera, List< ModelData > modelsData, float? alphaThreshold) | Game.SubsystemModelsRenderer | |
| DrawModels(Camera camera, List< ModelData > modelsData, float? alphaThreshold) | Game.SubsystemModelsRenderer | |
| DrawModelsExtras(Camera camera, List< ModelData > modelsData) | Game.SubsystemModelsRenderer | |
| DrawOrders | Game.SubsystemModelsRenderer | |
| Load(ValuesDictionary valuesDictionary) | Game.SubsystemModelsRenderer | |
| m_componentModels | Game.SubsystemModelsRenderer | |
| m_drawOrders | Game.SubsystemModelsRenderer | |
| m_modelsToDraw | Game.SubsystemModelsRenderer | |
| m_modelsToPrepare | Game.SubsystemModelsRenderer | |
| m_primitivesRenderer | Game.SubsystemModelsRenderer | |
| m_shaderAlphaTested | Game.SubsystemModelsRenderer | private |
| m_shaderOpaque | Game.SubsystemModelsRenderer | private |
| m_subsystemShadows | Game.SubsystemModelsRenderer | |
| m_subsystemSky | Game.SubsystemModelsRenderer | |
| m_subsystemTerrain | Game.SubsystemModelsRenderer | |
| m_subsystemTimeOfDay | Game.SubsystemModelsRenderer | |
| m_sunLightDirection | Game.SubsystemModelsRenderer | private |
| MaxInstancesCount | Game.SubsystemModelsRenderer | |
| ModelsDrawn | Game.SubsystemModelsRenderer | |
| OnEntityAdded(Entity entity) | Game.SubsystemModelsRenderer | |
| OnEntityRemoved(Entity entity) | Game.SubsystemModelsRenderer | |
| PrepareModel(ModelData modelData, Camera camera) | Game.SubsystemModelsRenderer | |
| PrimitivesRenderer | Game.SubsystemModelsRenderer | |
| ShaderAlphaTested | Game.SubsystemModelsRenderer | static |
| ShaderOpaque | Game.SubsystemModelsRenderer | static |
| ShadowDraw(SubsystemShadows subsystemShadows, Camera camera, Vector3 shadowPosition, float shadowDiameter, float alpha) | Game.SubsystemModelsRenderer | |