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Game.SubsystemElectricBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemElectricBlockBehavior,包括所有继承而来的类成员

GetProcessInventoryItemCapacity(IInventory inventory, int slotIndex, int value)Game.SubsystemBlockBehaviorvirtual
HandledBlocksGame.SubsystemElectricBlockBehavior
Load(ValuesDictionary valuesDictionary)Game.SubsystemElectricBlockBehavior
m_subsystemElectricityGame.SubsystemElectricBlockBehavior
OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)Game.SubsystemBlockBehaviorvirtual
OnBlockAdded(int value, int oldValue, int x, int y, int z)Game.SubsystemElectricBlockBehaviorvirtual
OnBlockGenerated(int value, int x, int y, int z, bool isLoaded)Game.SubsystemElectricBlockBehaviorvirtual
OnBlockModified(int value, int oldValue, int x, int y, int z)Game.SubsystemElectricBlockBehaviorvirtual
OnBlockRemoved(int value, int newValue, int x, int y, int z)Game.SubsystemElectricBlockBehaviorvirtual
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemElectricBlockBehaviorvirtual
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemElectricBlockBehaviorvirtual
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemElectricBlockBehaviorvirtual
OnChunkInitialized(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.SubsystemElectricBlockBehaviorvirtual
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnExplosion(int value, int x, int y, int z, float damage)Game.SubsystemBlockBehaviorvirtual
OnFiredAsProjectile(Projectile projectile)Game.SubsystemBlockBehaviorvirtual
OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.SubsystemElectricBlockBehaviorvirtual
Game::SubsystemBlockBehavior.OnHitByProjectile(MovingBlock movingBlock, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.SubsystemElectricBlockBehaviorvirtual
Game::SubsystemBlockBehavior.OnInteract(MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemBlockBehaviorvirtual
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemBlockBehaviorvirtual
OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)Game.SubsystemElectricBlockBehaviorvirtual
OnPickableGathered(Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)Game.SubsystemBlockBehaviorvirtual
OnUse(Ray3 ray, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
ProcessInventoryItem(IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.SubsystemBlockBehaviorvirtual
SubsystemTerrainGame.SubsystemBlockBehavior