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Game.SubsystemDispenserBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemDispenserBlockBehavior,包括所有继承而来的类成员

GetProcessInventoryItemCapacity(IInventory inventory, int slotIndex, int value)Game.SubsystemBlockBehaviorvirtual
HandledBlocksGame.SubsystemDispenserBlockBehavior
InteractBlockEntity(ComponentBlockEntity blockEntity, ComponentMiner componentMiner)Game.SubsystemDispenserBlockBehaviorvirtual
Load(ValuesDictionary valuesDictionary)Game.SubsystemDispenserBlockBehavior
m_databaseObjectGame.SubsystemEntityBlockBehavior
m_subsystemAudioGame.SubsystemEntityBlockBehavior
m_subsystemBlockEntitiesGame.SubsystemEntityBlockBehavior
m_subsystemGameInfoGame.SubsystemEntityBlockBehavior
m_subsystemTerrainGame.SubsystemEntityBlockBehavior
OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)Game.SubsystemBlockBehaviorvirtual
OnBlockAdded(int value, int oldValue, int x, int y, int z)Game.SubsystemEntityBlockBehaviorvirtual
OnBlockGenerated(int value, int x, int y, int z, bool isLoaded)Game.SubsystemBlockBehaviorvirtual
OnBlockModified(int value, int oldValue, int x, int y, int z)Game.SubsystemBlockBehaviorvirtual
OnBlockRemoved(int value, int newValue, int x, int y, int z)Game.SubsystemEntityBlockBehaviorvirtual
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemEntityBlockBehaviorvirtual
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemEntityBlockBehaviorvirtual
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnChunkInitialized(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.SubsystemBlockBehaviorvirtual
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnExplosion(int value, int x, int y, int z, float damage)Game.SubsystemBlockBehaviorvirtual
OnFiredAsProjectile(Projectile projectile)Game.SubsystemBlockBehaviorvirtual
OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.SubsystemDispenserBlockBehaviorvirtual
OnHitByProjectile(MovingBlock movingBlock, WorldItem worldItem)Game.SubsystemDispenserBlockBehaviorvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.SubsystemEntityBlockBehaviorvirtual
OnInteract(MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)Game.SubsystemEntityBlockBehaviorvirtual
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemBlockBehaviorvirtual
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemBlockBehaviorvirtual
OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)Game.SubsystemBlockBehaviorvirtual
OnPickableGathered(Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)Game.SubsystemBlockBehaviorvirtual
OnUse(Ray3 ray, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
ProcessInventoryItem(IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.SubsystemBlockBehaviorvirtual
SubsystemTerrainGame.SubsystemBlockBehavior