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Game.SortedMultiCollection< TKey, TValue > 成员列表

成员的完整列表,这些成员属于 Game.SortedMultiCollection< TKey, TValue >,包括所有继承而来的类成员

Add(TKey key, TValue value)Game.SortedMultiCollection< TKey, TValue >
AddRange(IEnumerable< KeyValuePair< TKey, TValue > > items)Game.SortedMultiCollection< TKey, TValue >
CapacityGame.SortedMultiCollection< TKey, TValue >
Clear()Game.SortedMultiCollection< TKey, TValue >
ContainsKey(TKey key)Game.SortedMultiCollection< TKey, TValue >
CountGame.SortedMultiCollection< TKey, TValue >
EnsureCapacity(int capacity)Game.SortedMultiCollection< TKey, TValue >
Find(TKey key)Game.SortedMultiCollection< TKey, TValue >
GetEnumerator()Game.SortedMultiCollection< TKey, TValue >
GetEnumerator()Game.SortedMultiCollection< TKey, TValue >private
GetEnumerator()Game.SortedMultiCollection< TKey, TValue >private
m_arrayGame.SortedMultiCollection< TKey, TValue >
m_comparerGame.SortedMultiCollection< TKey, TValue >
m_countGame.SortedMultiCollection< TKey, TValue >
m_versionGame.SortedMultiCollection< TKey, TValue >
MinCapacityGame.SortedMultiCollection< TKey, TValue >static
Remove(TKey key)Game.SortedMultiCollection< TKey, TValue >
SortedMultiCollection()Game.SortedMultiCollection< TKey, TValue >
SortedMultiCollection(IComparer< TKey > comparer)Game.SortedMultiCollection< TKey, TValue >
SortedMultiCollection(int capacity)Game.SortedMultiCollection< TKey, TValue >
SortedMultiCollection(int capacity, IComparer< TKey > comparer)Game.SortedMultiCollection< TKey, TValue >
this[int i]Game.SortedMultiCollection< TKey, TValue >
TryGetValue(TKey key, out TValue value)Game.SortedMultiCollection< TKey, TValue >