成员的完整列表,这些成员属于 Game.ProjectileAttackment,包括所有继承而来的类成员
| AddHitValueParticleSystem(float damage) | Game.Attackment | virtual |
| AllowImpulseAndStunWhenDamageIsZero | Game.Attackment | |
| Attacker | Game.Attackment | |
| Attackment(Entity target, Entity attacker, Vector3 hitPoint, Vector3 hitDirection, float attackPower) | Game.Attackment | |
| Attackment(ComponentBody target, Entity attacker, Vector3 hitPoint, Vector3 hitDirection, float attackPower) | Game.Attackment | |
| AttackPower | Game.Attackment | |
| AttackSoundName | Game.Attackment | |
| AttackSoundPitch | Game.Attackment | |
| AttackSoundVolume | Game.Attackment | |
| CalculateInjuryAmount() | Game.Attackment | virtual |
| CauseOfDeath | Game.Attackment | |
| DictionaryForOtherMods | Game.Attackment | |
| DisableFriendlyFire() | Game.Attackment | virtual |
| EnableArmorProtection | Game.Attackment | |
| EnableHitValueParticleSystem | Game.Attackment | |
| EnableResilienceFactor | Game.Attackment | |
| HitDirection | Game.Attackment | |
| HitPoint | Game.Attackment | |
| ImpulseFactor | Game.Attackment | |
| ImpulseTarget() | Game.Attackment | virtual |
| m_injuryAmount | Game.Attackment | |
| m_random | Game.Attackment | protected |
| ProcessAttackment() | Game.Attackment | virtual |
| ProcessAttackmentToCreature(out float injuryAmount) | Game.Attackment | virtual |
| ProcessAttackmentToNonCreature(out float injuryAmount) | Game.Attackment | virtual |
| Projectile | Game.ProjectileAttackment | private |
| ProjectileAttackment(Entity target, Entity attacker, Vector3 hitPoint, Vector3 hitDirection, float attackPower, Projectile projectile) | Game.ProjectileAttackment | |
| ProjectileAttackment(ComponentBody target, Entity attacker, Vector3 hitPoint, Vector3 hitDirection, float attackPower, Projectile projectile) | Game.ProjectileAttackment | |
| StunTarget() | Game.Attackment | virtual |
| StunTimeAdd | Game.Attackment | |
| StunTimeSet | Game.Attackment | |
| Target | Game.Attackment | |
| TargetBody | Game.Attackment | |