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Game.PlayerData 成员列表

成员的完整列表,这些成员属于 Game.PlayerData,包括所有继承而来的类成员

CharacterSkinNameGame.PlayerData
CheckIsPointInWater(Point3 p)Game.PlayerData
ComponentPlayerGame.PlayerData
Dispose()Game.PlayerData
FindIntroSpawnPosition(Vector2 desiredSpawnPosition)Game.PlayerData
FindNoIntroSpawnPosition(Vector3 desiredSpawnPosition, bool respawn)Game.PlayerData
FirstSpawnTimeGame.PlayerData
fNameGame.PlayerDatastatic
GameWidgetGame.PlayerData
GetEntityTemplateName()Game.PlayerData
HideSpawnDialog()Game.PlayerData
InputDeviceGame.PlayerData
IsDefaultNameGame.PlayerData
IsReadyForPlayingGame.PlayerData
IsTimeReadyToSpawnGame.PlayerData
LastDeadPlayerGame.PlayerData
LastSpawnTimeGame.PlayerData
LevelGame.PlayerData
Load(ValuesDictionary valuesDictionary)Game.PlayerData
m_gameWidgetGame.PlayerData
m_initialSpawnWaitTimeGame.PlayerData
m_nameGame.PlayerData
m_playerClassGame.PlayerData
m_playerDeathTimeGame.PlayerData
m_progressGame.PlayerData
m_projectGame.PlayerData
m_respawnWaitTimeGame.PlayerData
m_spawnDialogGame.PlayerData
m_spawnModeGame.PlayerData
m_stateMachineGame.PlayerData
m_subsystemGameInfoGame.PlayerData
m_subsystemSkyGame.PlayerData
m_subsystemTerrainGame.PlayerData
m_terrainWaitStartTimeGame.PlayerData
MakeClothingValue(int index, int color)Game.PlayerDatastatic
NameGame.PlayerData
OnEntityAdded(Entity entity)Game.PlayerData
OnEntityRemoved(Entity entity)Game.PlayerData
PlayerClassGame.PlayerData
PlayerData(Project project)Game.PlayerData
PlayerIndexGame.PlayerData
RandomizeCharacterSkin()Game.PlayerData
ReduceLevelUponDeathGame.PlayerData
ResetName()Game.PlayerData
Save(ValuesDictionary valuesDictionary)Game.PlayerData
ScoreIntroSpawnPosition(Vector2 desiredSpawnPosition, int x, int z)Game.PlayerData
ScoreNoIntroSpawnPosition(Vector3 desiredSpawnPosition, int x, int y, int z)Game.PlayerData
SpawnMode 枚举名称Game.PlayerData
SpawnPlayer(Vector3 position, SpawnMode spawnMode)Game.PlayerData
SpawnPositionGame.PlayerData
SpawnsCountGame.PlayerData
SubsystemGameWidgetsGame.PlayerData
SubsystemPlayersGame.PlayerData
Update()Game.PlayerData
UpdateSpawnDialog(string largeMessage, string smallMessage, float progress, bool resetProgress)Game.PlayerData
VerifyName(string name)Game.PlayerDatastatic