成员的完整列表,这些成员属于 Game.PlayerData,包括所有继承而来的类成员
| CharacterSkinName | Game.PlayerData | |
| CheckIsPointInWater(Point3 p) | Game.PlayerData | |
| ComponentPlayer | Game.PlayerData | |
| Dispose() | Game.PlayerData | |
| FindIntroSpawnPosition(Vector2 desiredSpawnPosition) | Game.PlayerData | |
| FindNoIntroSpawnPosition(Vector3 desiredSpawnPosition, bool respawn) | Game.PlayerData | |
| FirstSpawnTime | Game.PlayerData | |
| fName | Game.PlayerData | static |
| GameWidget | Game.PlayerData | |
| GetEntityTemplateName() | Game.PlayerData | |
| HideSpawnDialog() | Game.PlayerData | |
| InputDevice | Game.PlayerData | |
| IsDefaultName | Game.PlayerData | |
| IsReadyForPlaying | Game.PlayerData | |
| IsTimeReadyToSpawn | Game.PlayerData | |
| LastDeadPlayer | Game.PlayerData | |
| LastSpawnTime | Game.PlayerData | |
| Level | Game.PlayerData | |
| Load(ValuesDictionary valuesDictionary) | Game.PlayerData | |
| m_gameWidget | Game.PlayerData | |
| m_initialSpawnWaitTime | Game.PlayerData | |
| m_name | Game.PlayerData | |
| m_playerClass | Game.PlayerData | |
| m_playerDeathTime | Game.PlayerData | |
| m_progress | Game.PlayerData | |
| m_project | Game.PlayerData | |
| m_respawnWaitTime | Game.PlayerData | |
| m_spawnDialog | Game.PlayerData | |
| m_spawnMode | Game.PlayerData | |
| m_stateMachine | Game.PlayerData | |
| m_subsystemGameInfo | Game.PlayerData | |
| m_subsystemSky | Game.PlayerData | |
| m_subsystemTerrain | Game.PlayerData | |
| m_terrainWaitStartTime | Game.PlayerData | |
| MakeClothingValue(int index, int color) | Game.PlayerData | static |
| Name | Game.PlayerData | |
| OnEntityAdded(Entity entity) | Game.PlayerData | |
| OnEntityRemoved(Entity entity) | Game.PlayerData | |
| PlayerClass | Game.PlayerData | |
| PlayerData(Project project) | Game.PlayerData | |
| PlayerIndex | Game.PlayerData | |
| RandomizeCharacterSkin() | Game.PlayerData | |
| ReduceLevelUponDeath | Game.PlayerData | |
| ResetName() | Game.PlayerData | |
| Save(ValuesDictionary valuesDictionary) | Game.PlayerData | |
| ScoreIntroSpawnPosition(Vector2 desiredSpawnPosition, int x, int z) | Game.PlayerData | |
| ScoreNoIntroSpawnPosition(Vector3 desiredSpawnPosition, int x, int y, int z) | Game.PlayerData | |
| SpawnMode 枚举名称 | Game.PlayerData | |
| SpawnPlayer(Vector3 position, SpawnMode spawnMode) | Game.PlayerData | |
| SpawnPosition | Game.PlayerData | |
| SpawnsCount | Game.PlayerData | |
| SubsystemGameWidgets | Game.PlayerData | |
| SubsystemPlayers | Game.PlayerData | |
| Update() | Game.PlayerData | |
| UpdateSpawnDialog(string largeMessage, string smallMessage, float progress, bool resetProgress) | Game.PlayerData | |
| VerifyName(string name) | Game.PlayerData | static |