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My Project v1
Project
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成员的完整列表,这些成员属于 Game.PlantsManager,包括所有继承而来的类成员
| CalculateTreeDensity(TreeType treeType, int temperature, int humidity, int y) | Game.PlantsManager | static |
| CalculateTreeProbability(TreeType treeType, int temperature, int humidity, int y) | Game.PlantsManager | static |
| CreateMimosaBrush(Random random, float size) | Game.PlantsManager | static |
| CreateTreeBrush(Random random, int woodIndex, int leavesIndex, int height, int branchesCount, int leavesRounds, Func< int, int, float > leavesProbability, Func< int, float > branchesLength) | Game.PlantsManager | static |
| GenerateRandomPlantValue(Random random, int groundValue, int temperature, int humidity, int y) | Game.PlantsManager | static |
| GenerateRandomTreeType(Random random, int temperature, int humidity, int y, float densityMultiplier=1f) | Game.PlantsManager | static |
| GetTreeBrushes(TreeType treeType) | Game.PlantsManager | static |
| GetTreeLeavesValue(TreeType treeType) | Game.PlantsManager | static |
| GetTreeTrunkValue(TreeType treeType) | Game.PlantsManager | static |
| m_treeBrushesByType | Game.PlantsManager | static |
| m_treeLeavesByType | Game.PlantsManager | static |
| m_treeTrunksByType | Game.PlantsManager | static |
| PlantsManager() | Game.PlantsManager | privatestatic |
| RangeProbability(float v, float a, float b, float c, float d) | Game.PlantsManager | static |