My Project v1
Project
载入中...
搜索中...
未找到
Game.ModelShader 成员列表

成员的完整列表,这些成员属于 Game.ModelShader,包括所有继承而来的类成员

AlphaThresholdGame.ModelShader
AmbientLightColorGame.ModelShader
DiffuseLightColor1Game.ModelShader
DiffuseLightColor2Game.ModelShader
EmissionColorGame.ModelShader
FogBottomTopDensityGame.ModelShader
FogColorGame.ModelShader
FogYMultiplierGame.ModelShader
HazeStartDensityGame.ModelShader
InstancesCountGame.ModelShader
LightDirection1Game.ModelShader
LightDirection2Game.ModelShader
m_alphaThresholdParameterGame.ModelShader
m_ambientLightColorParameterGame.ModelShader
m_diffuseLightColor1ParameterGame.ModelShader
m_diffuseLightColor2ParameterGame.ModelShader
m_directionToLight1ParameterGame.ModelShader
m_directionToLight2ParameterGame.ModelShader
m_emissionColorParameterGame.ModelShader
m_fogBottomTopDensityParameterGame.ModelShaderprivate
m_fogColorParameterGame.ModelShader
m_fogYMultiplierParameterGame.ModelShader
m_hazeStartDensityParameterGame.ModelShaderprivate
m_instancesCountGame.ModelShader
m_materialColorParameterGame.ModelShader
m_samplerStateParameterGame.ModelShader
m_textureParameterGame.ModelShader
m_worldMatrixParameterGame.ModelShader
m_worldUpParameterGame.ModelShader
m_worldViewProjectionMatrixParameterGame.ModelShader
MaterialColorGame.ModelShader
ModelShader(string vsc, string psc, bool useAlphaThreshold, int maxInstancesCount=1)Game.ModelShader
ModelShader(string vsc, string psc, bool useAlphaThreshold, int maxInstancesCount=1, ShaderMacro[] shaderMacros=null)Game.ModelShader
PrepareForDrawingOverride()Game.ModelShader
PrepareShaderMacros(bool useAlphaThreshold, int maxInstancesCount, ShaderMacro[] shaderMacros=null)Game.ModelShaderstatic
SamplerStateGame.ModelShader
SetParameter()Game.ModelShader
TextureGame.ModelShader
TransformsGame.ModelShader
WorldUpGame.ModelShader