| Box | Game.FurnitureDesign | |
| CalculateBox(Box box, byte[] precedingEmptySpaces) | Game.FurnitureDesign | |
| CalculateFacesMasks() | Game.FurnitureDesign | |
| CalculateMainValue() | Game.FurnitureDesign | |
| CalculateShadowStrengthFactor() | Game.FurnitureDesign | |
| Clone() | Game.FurnitureDesign | |
| CloneChain() | Game.FurnitureDesign | |
| Compare(FurnitureDesign other) | Game.FurnitureDesign | |
| CompareChain(FurnitureDesign other) | Game.FurnitureDesign | |
| CreateBoundingBoxesHelper(Box box, int depth, byte[] precedingEmptySpaces) | Game.FurnitureDesign | |
| CreateCollisionAndInteractionBoxes() | Game.FurnitureDesign | |
| CreateGeometry() | Game.FurnitureDesign | |
| CreatePrecedingEmptySpacesArray() | Game.FurnitureDesign | |
| CreateTorchPoints() | Game.FurnitureDesign | |
| EnsureMinSize(ref float min, ref float max, float minSize) | Game.FurnitureDesign | static |
| FindLargestSize(Cell[] surface, Point2 start, int value) | Game.FurnitureDesign | |
| fName | Game.FurnitureDesign | static |
| FurnitureDesign(SubsystemTerrain subsystemTerrain) | Game.FurnitureDesign | |
| FurnitureDesign(int index, SubsystemTerrain subsystemTerrain, ValuesDictionary valuesDictionary) | Game.FurnitureDesign | |
| FurnitureSet | Game.FurnitureDesign | |
| Geometry | Game.FurnitureDesign | |
| GetCollisionBoxes(int rotation) | Game.FurnitureDesign | |
| GetDefaultName() | Game.FurnitureDesign | |
| GetInteractionBoxes(int rotation) | Game.FurnitureDesign | |
| GetTorchPoints(int rotation) | Game.FurnitureDesign | |
| GetValue(int index) | Game.FurnitureDesign | |
| Hash | Game.FurnitureDesign | |
| Index | Game.FurnitureDesign | |
| InteractionMode | Game.FurnitureDesign | |
| IsLightEmitter | Game.FurnitureDesign | |
| IsValueTransparent(int value) | Game.FurnitureDesign | static |
| LinkedDesign | Game.FurnitureDesign | |
| ListChain() | Game.FurnitureDesign | |
| ListChains(IEnumerable< FurnitureDesign > designs) | Game.FurnitureDesign | static |
| m_box | Game.FurnitureDesign | |
| m_collisionBoxesByRotation | Game.FurnitureDesign | |
| m_furnitureSet | Game.FurnitureDesign | |
| m_gcUsed | Game.FurnitureDesign | |
| m_geometry | Game.FurnitureDesign | |
| m_hash | Game.FurnitureDesign | |
| m_index | Game.FurnitureDesign | |
| m_interactionBoxesByRotation | Game.FurnitureDesign | |
| m_interactionMode | Game.FurnitureDesign | |
| m_linkedDesign | Game.FurnitureDesign | |
| m_loadTimeLinkedDesignIndex | Game.FurnitureDesign | |
| m_mainValue | Game.FurnitureDesign | |
| m_mountingFacesMask | Game.FurnitureDesign | |
| m_name | Game.FurnitureDesign | |
| m_resolution | Game.FurnitureDesign | |
| m_shadowStrengthFactor | Game.FurnitureDesign | |
| m_subsystemTerrain | Game.FurnitureDesign | |
| m_terrainUseCount | Game.FurnitureDesign | |
| m_torchPointsByRotation | Game.FurnitureDesign | |
| m_transparentFacesMask | Game.FurnitureDesign | |
| m_values | Game.FurnitureDesign | |
| MainValue | Game.FurnitureDesign | |
| MarkUsed(Cell[] surface, Point2 start, Point2 size) | Game.FurnitureDesign | |
| maxDesign | Game.FurnitureDesign | static |
| MaxNameLength | Game.FurnitureDesign | static |
| MaxResolution | Game.FurnitureDesign | static |
| MaxTriangles | Game.FurnitureDesign | static |
| MinResolution | Game.FurnitureDesign | static |
| Mirror(int axis) | Game.FurnitureDesign | |
| MirrorPoint(Vector3 p, int axis) | Game.FurnitureDesign | static |
| MountingFacesMask | Game.FurnitureDesign | |
| Name | Game.FurnitureDesign | |
| Paint(int? color) | Game.FurnitureDesign | |
| Resize(int resolution) | Game.FurnitureDesign | |
| Resolution | Game.FurnitureDesign | |
| Rotate(int axis, int steps) | Game.FurnitureDesign | |
| RotatePoint(Vector3 p, int axis, int steps) | Game.FurnitureDesign | static |
| Save() | Game.FurnitureDesign | |
| SetValues(int resolution, int[] values) | Game.FurnitureDesign | |
| ShadowStrengthFactor | Game.FurnitureDesign | |
| Shift(Point3 delta) | Game.FurnitureDesign | |
| TransparentFacesMask | Game.FurnitureDesign | |