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Game.FurnitureDesign 成员列表

成员的完整列表,这些成员属于 Game.FurnitureDesign,包括所有继承而来的类成员

BoxGame.FurnitureDesign
CalculateBox(Box box, byte[] precedingEmptySpaces)Game.FurnitureDesign
CalculateFacesMasks()Game.FurnitureDesign
CalculateMainValue()Game.FurnitureDesign
CalculateShadowStrengthFactor()Game.FurnitureDesign
Clone()Game.FurnitureDesign
CloneChain()Game.FurnitureDesign
Compare(FurnitureDesign other)Game.FurnitureDesign
CompareChain(FurnitureDesign other)Game.FurnitureDesign
CreateBoundingBoxesHelper(Box box, int depth, byte[] precedingEmptySpaces)Game.FurnitureDesign
CreateCollisionAndInteractionBoxes()Game.FurnitureDesign
CreateGeometry()Game.FurnitureDesign
CreatePrecedingEmptySpacesArray()Game.FurnitureDesign
CreateTorchPoints()Game.FurnitureDesign
EnsureMinSize(ref float min, ref float max, float minSize)Game.FurnitureDesignstatic
FindLargestSize(Cell[] surface, Point2 start, int value)Game.FurnitureDesign
fNameGame.FurnitureDesignstatic
FurnitureDesign(SubsystemTerrain subsystemTerrain)Game.FurnitureDesign
FurnitureDesign(int index, SubsystemTerrain subsystemTerrain, ValuesDictionary valuesDictionary)Game.FurnitureDesign
FurnitureSetGame.FurnitureDesign
GeometryGame.FurnitureDesign
GetCollisionBoxes(int rotation)Game.FurnitureDesign
GetDefaultName()Game.FurnitureDesign
GetInteractionBoxes(int rotation)Game.FurnitureDesign
GetTorchPoints(int rotation)Game.FurnitureDesign
GetValue(int index)Game.FurnitureDesign
HashGame.FurnitureDesign
IndexGame.FurnitureDesign
InteractionModeGame.FurnitureDesign
IsLightEmitterGame.FurnitureDesign
IsValueTransparent(int value)Game.FurnitureDesignstatic
LinkedDesignGame.FurnitureDesign
ListChain()Game.FurnitureDesign
ListChains(IEnumerable< FurnitureDesign > designs)Game.FurnitureDesignstatic
m_boxGame.FurnitureDesign
m_collisionBoxesByRotationGame.FurnitureDesign
m_furnitureSetGame.FurnitureDesign
m_gcUsedGame.FurnitureDesign
m_geometryGame.FurnitureDesign
m_hashGame.FurnitureDesign
m_indexGame.FurnitureDesign
m_interactionBoxesByRotationGame.FurnitureDesign
m_interactionModeGame.FurnitureDesign
m_linkedDesignGame.FurnitureDesign
m_loadTimeLinkedDesignIndexGame.FurnitureDesign
m_mainValueGame.FurnitureDesign
m_mountingFacesMaskGame.FurnitureDesign
m_nameGame.FurnitureDesign
m_resolutionGame.FurnitureDesign
m_shadowStrengthFactorGame.FurnitureDesign
m_subsystemTerrainGame.FurnitureDesign
m_terrainUseCountGame.FurnitureDesign
m_torchPointsByRotationGame.FurnitureDesign
m_transparentFacesMaskGame.FurnitureDesign
m_valuesGame.FurnitureDesign
MainValueGame.FurnitureDesign
MarkUsed(Cell[] surface, Point2 start, Point2 size)Game.FurnitureDesign
maxDesignGame.FurnitureDesignstatic
MaxNameLengthGame.FurnitureDesignstatic
MaxResolutionGame.FurnitureDesignstatic
MaxTrianglesGame.FurnitureDesignstatic
MinResolutionGame.FurnitureDesignstatic
Mirror(int axis)Game.FurnitureDesign
MirrorPoint(Vector3 p, int axis)Game.FurnitureDesignstatic
MountingFacesMaskGame.FurnitureDesign
NameGame.FurnitureDesign
Paint(int? color)Game.FurnitureDesign
Resize(int resolution)Game.FurnitureDesign
ResolutionGame.FurnitureDesign
Rotate(int axis, int steps)Game.FurnitureDesign
RotatePoint(Vector3 p, int axis, int steps)Game.FurnitureDesignstatic
Save()Game.FurnitureDesign
SetValues(int resolution, int[] values)Game.FurnitureDesign
ShadowStrengthFactorGame.FurnitureDesign
Shift(Point3 delta)Game.FurnitureDesign
TransparentFacesMaskGame.FurnitureDesign