My Project v1
Project
载入中...
搜索中...
未找到
Game.FramedGlassBlock 成员列表

成员的完整列表,这些成员属于 Game.FramedGlassBlock,包括所有继承而来的类成员

AlignToVelocityGame.Block
BehaviorsGame.Block
BlockIndexGame.Block
CanBeBuiltIntoFurnitureGame.Block
CanBeFiredByDispenser(int value)Game.Blockvirtual
CanBlockBeBuiltIntoFurniture(int value)Game.Blockvirtual
CanWear(int value)Game.Blockvirtual
CraftingIdGame.Block
CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)Game.Blockvirtual
DefaultCategoryGame.Block
DefaultCreativeDataGame.Block
DefaultDescriptionGame.Block
DefaultDisplayNameGame.Block
DefaultDropContentGame.Block
DefaultDropCountGame.Block
DefaultEmittedLightAmountGame.Block
DefaultExperienceCountGame.Block
DefaultExplosionIncendiaryGame.Block
DefaultExplosionPressureGame.Block
DefaultHeatGame.Block
DefaultIconBlockOffsetGame.Block
DefaultIconViewOffsetGame.Block
DefaultIconViewScaleGame.Block
DefaultIsInteractiveGame.Block
DefaultIsNonAttachableGame.Block
DefaultMeleeHitProbabilityGame.Block
DefaultMeleePowerGame.Block
DefaultNutritionalValueGame.Block
DefaultProjectilePowerGame.Block
DefaultRotPeriodGame.Block
DefaultShadowStrengthGame.Block
DefaultSicknessProbabilityGame.Block
DefaultSoundMaterialNameGame.Block
DefaultTextureSlotGame.Block
DensityGame.Block
DestructionDebrisScaleGame.Block
DigMethodGame.Block
DigResilienceGame.Block
DisintegratesOnHitGame.Block
DisplayOrderGame.Block
DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)Game.CubeBlock
DurabilityGame.Block
Eat(ComponentVitalStats vitalStats, int value)Game.Blockvirtual
ExplosionKeepsPickablesGame.Block
ExplosionResilienceGame.Block
FireDurationGame.Block
FirstPersonOffsetGame.Block
FirstPersonRotationGame.Block
FirstPersonScaleGame.Block
fNameGame.Blockstatic
FoodTypeGame.Block
FrictionFactorGame.Block
FuelFireDurationGame.Block
FuelHeatLevelGame.Block
GenerateFacesForSameNeighborsGame.Block
GenerateFacesForSameNeighbors_(int value)Game.Blockvirtual
GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)Game.AlphaTestCubeBlock
Game::Block.GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometrySubset geometry, int value, int x, int y, int z)Game.Blockvirtual
GetAdHocCraftingRecipe(SubsystemTerrain subsystemTerrain, string[] ingredients, float heatLevel, float playerLevel)Game.Blockvirtual
GetAlignToVelocity(int value)Game.Blockvirtual
GetBlockDescriptionScreen(int value)Game.Blockvirtual
GetBlockDigMethod(int value)Game.Blockvirtual
GetBlockHealth(int value)Game.Blockvirtual
GetBlockRecipeScreen(int value)Game.Blockvirtual
GetCategory(int value)Game.Blockvirtual
GetClothingData(int value)Game.Blockvirtual
GetCraftingId(int value)Game.Blockvirtual
GetCreativeValues()Game.Blockvirtual
GetCustomCollisionBoxes(SubsystemTerrain terrain, int value)Game.Blockvirtual
GetCustomInteractionBoxes(SubsystemTerrain terrain, int value)Game.Blockvirtual
GetDamage(int value)Game.Blockvirtual
GetDamageDestructionValue(int value)Game.Blockvirtual
GetDensity(int value)Game.Blockvirtual
GetDescription(int value)Game.Blockvirtual
GetDiggingCrackingTexture(ComponentMiner miner, float digProgress, int value, Texture2D[] defaultCrackTextures)Game.Blockvirtual
GetDigResilience(int value)Game.Blockvirtual
GetDigValue(SubsystemTerrain subsystemTerrain, ComponentMiner componentMiner, int value, int toolValue, TerrainRaycastResult raycastResult)Game.Blockvirtual
GetDisplayName(SubsystemTerrain subsystemTerrain, int value)Game.Blockvirtual
GetDisplayOrder(int value)Game.Blockvirtual
GetDropValues(SubsystemTerrain subsystemTerrain, int oldValue, int newValue, int toolLevel, List< BlockDropValue > dropValues, out bool showDebris)Game.Blockvirtual
GetDurability(int value)Game.Blockvirtual
GetEmittedLightAmount(int value)Game.Blockvirtual
GetExplosionIncendiary(int value)Game.Blockvirtual
GetExplosionPressure(int value)Game.Blockvirtual
GetExplosionResilience(int value)Game.Blockvirtual
GetFaceTextureSlot(int face, int value)Game.Blockvirtual
GetFireDuration(int value)Game.Blockvirtual
GetFirstPersonOffset(int value)Game.Blockvirtual
GetFirstPersonRotation(int value)Game.Blockvirtual
GetFirstPersonScale(int value)Game.Blockvirtual
GetFoodType(int value)Game.Blockvirtual
GetFuelFireDuration(int value)Game.Blockvirtual
GetFuelHeatLevel(int value)Game.Blockvirtual
GetHackPower(int value)Game.Blockvirtual
GetHeat(int value)Game.Blockvirtual
GetIconBlockOffset(int value, DrawBlockEnvironmentData environmentData)Game.Blockvirtual
GetIconViewOffset(int value, DrawBlockEnvironmentData environmentData)Game.Blockvirtual
GetIconViewScale(int value, DrawBlockEnvironmentData environmentData)Game.Blockvirtual
GetInHandOffset(int value)Game.Blockvirtual
GetInHandRotation(int value)Game.Blockvirtual
GetInHandScale(int value)Game.Blockvirtual
GetIsCollapsable(int value)Game.Blockvirtual
GetIsDiggingTransparent(int value)Game.Blockvirtual
GetMaxStacking(int value)Game.Blockvirtual
GetMeleeHitProbability(int value)Game.Blockvirtual
GetMeleePower(int value)Game.Blockvirtual
GetNutritionalValue(int value)Game.Blockvirtual
GetObjectShadowStrength(int value)Game.Blockvirtual
GetPlacementValue(SubsystemTerrain subsystemTerrain, ComponentMiner componentMiner, int value, TerrainRaycastResult raycastResult)Game.Blockvirtual
GetPlayerLevelRequired(int value)Game.Blockvirtual
GetPriorityInteract(int value, ComponentMiner componentMiner)Game.Blockvirtual
GetPriorityPlace(int value, ComponentMiner componentMiner)Game.Blockvirtual
GetPriorityUse(int value, ComponentMiner componentMiner)Game.Blockvirtual
GetProceduralCraftingRecipes()Game.Blockvirtual
GetProjectileDamping(int value)Game.Blockvirtual
GetProjectilePower(int value)Game.Blockvirtual
GetProjectileResilience(int value)Game.Blockvirtual
GetProjectileSpeed(int value)Game.Blockvirtual
GetProjectileStickProbability(int value)Game.Blockvirtual
GetQuarryPower(int value)Game.Blockvirtual
GetRequiredToolLevel(int value)Game.Blockvirtual
GetRotPeriod(int value)Game.Blockvirtual
GetShadowStrength(int value)Game.Blockvirtual
GetShovelPower(int value)Game.Blockvirtual
GetSicknessProbability(int value)Game.Blockvirtual
GetSoundMaterialName(SubsystemTerrain subsystemTerrain, int value)Game.Blockvirtual
GetTextureSlotCount(int value)Game.Blockvirtual
GetToolLevel(int value)Game.Blockvirtual
HackPowerGame.Block
HasCollisionBehaviorGame.Block
HasCollisionBehavior_(int value)Game.Blockvirtual
IndexGame.FramedGlassBlockstatic
InHandOffsetGame.Block
InHandRotationGame.Block
InHandScaleGame.Block
Initialize()Game.Blockvirtual
IsAimableGame.Block
IsAimable_(int value)Game.Blockvirtual
IsBlockingPiston(int value)Game.Blockvirtual
IsCollapsableGame.Block
IsCollapseDestructibleBlock(int value)Game.Blockvirtual
IsCollapseSupportBlock(SubsystemTerrain subsystemTerrain, int value)Game.FramedGlassBlockvirtual
IsCollapseSupportBlock_Game.FramedGlassBlock
IsCollidableGame.Block
IsCollidable_(int value)Game.Blockvirtual
IsDiggingTransparentGame.Block
IsEditableGame.Block
IsEditable_(int value)Game.Blockvirtual
IsFaceNonAttachable(SubsystemTerrain subsystemTerrain, int face, int value, int attachBlockValue)Game.Blockvirtual
IsFaceTransparent(SubsystemTerrain subsystemTerrain, int face, int value)Game.Blockvirtual
IsFluidBlockerGame.Block
IsFluidBlocker_(int value)Game.Blockvirtual
IsGatherableGame.Block
IsGatherable_(int value)Game.Blockvirtual
IsHeatBlocker(int value)Game.Blockvirtual
IsIndexDynamicGame.Block
IsInteractive(SubsystemTerrain subsystemTerrain, int value)Game.Blockvirtual
IsMovableByPiston(int value, int pistonFace, int y, out bool isEnd)Game.Blockvirtual
IsNonAttachable(int value)Game.FramedGlassBlockvirtual
IsNonDuplicableGame.Block
IsNonDuplicable_(int value)Game.Blockvirtual
IsPlaceableGame.Block
IsPlaceable_(int value)Game.Blockvirtual
IsPlacementTransparentGame.Block
IsPlacementTransparent_(int value)Game.Blockvirtual
IsStickableGame.Block
IsStickable_(int value)Game.Blockvirtual
IsSuitableForPlants(int value, int plantValue)Game.Blockvirtual
IsSwapAnimationNeeded(int oldValue, int newValue)Game.Blockvirtual
IsTransparentGame.Block
IsTransparent_(int value)Game.Blockvirtual
KillsWhenStuckGame.Block
LightAttenuationGame.Block
m_defaultCollisionBoxesGame.Blockstatic
MatchCrafingId(string CraftId)Game.Blockvirtual
MaxStackingGame.Block
NoAutoJumpGame.Block
NoSmoothRiseGame.Block
ObjectShadowStrengthGame.Block
PlayerLevelRequiredGame.Block
PriorityInteractGame.Block
PriorityPlaceGame.Block
PriorityUseGame.Block
ProjectileDampingGame.Block
ProjectileResilienceGame.Block
ProjectileSpeedGame.Block
ProjectileStickProbabilityGame.Block
ProjectileTipOffsetGame.Block
QuarryPowerGame.Block
RandomGame.Block
Raycast(Ray3 ray, SubsystemTerrain subsystemTerrain, int value, bool useInteractionBoxes, out int nearestBoxIndex, out BoundingBox nearestBox)Game.Blockvirtual
RequiredToolLevelGame.Block
SetDamage(int value, int damage)Game.Blockvirtual
SetDiggingCrackingTextureTransform(TerrainVertex vertex)Game.Blockvirtual
ShouldAvoid(int value)Game.Blockvirtual
ShouldAvoid(int value, ComponentPilot componentPilot)Game.Blockvirtual
ShouldBeAddedToProject(SubsystemBlocksManager subsystemBlocksManager)Game.Blockvirtual
ShouldGenerateFace(SubsystemTerrain subsystemTerrain, int face, int value, int neighborValue, int x, int y, int z)Game.FramedGlassBlockvirtual
ShovelPowerGame.Block
SleepSuitabilityGame.Block
StaticBlockIndexGame.Block
ToolLevelGame.Block