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My Project v1
Project
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成员的完整列表,这些成员属于 Game.CommunityContentManager,包括所有继承而来的类成员
| CalculateContentHashString(byte[] data) | Game.CommunityContentManager | static |
| Delete(string address, string userId, CancellableProgress progress, Action success, Action< Exception > failure) | Game.CommunityContentManager | static |
| DeleteFile(int id, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure) | Game.CommunityContentManager | static |
| Download(string address, string name, ExternalContentType type, string userId, CancellableProgress progress, Action success, Action< Exception > failure) | Game.CommunityContentManager | static |
| Feedback(string address, string feedback, string feedbackParameter, string hash, long size, string userId, CancellableProgress progress, Action success, Action< Exception > failure) | Game.CommunityContentManager | static |
| fName | Game.CommunityContentManager | static |
| GetDownloadedContentAddress(ExternalContentType type, string name) | Game.CommunityContentManager | static |
| Initialize() | Game.CommunityContentManager | static |
| IsAdmin(CancellableProgress progress, Action< bool > success, Action< Exception > failure) | Game.CommunityContentManager | static |
| IsContentRated(string address, string userId) | Game.CommunityContentManager | static |
| List(string cursor, string userFilter, string typeFilter, string moderationFilter, string sortOrder, string keySearch, string searchType, CancellableProgress progress, Action< List< CommunityContentEntry >, string > success, Action< Exception > failure) | Game.CommunityContentManager | static |
| Load() | Game.CommunityContentManager | static |
| m_feedbackCache | Game.CommunityContentManager | static |
| m_idToAddressMap | Game.CommunityContentManager | static |
| m_scResDirAddress | Game.CommunityContentManager | static |
| MakeContentIdString(ExternalContentType type, string name) | Game.CommunityContentManager | static |
| MakeFeedbackCacheKey(string address, string feedback, string userId) | Game.CommunityContentManager | static |
| Publish(string address, string name, ExternalContentType type, string userId, CancellableProgress progress, Action success, Action< Exception > failure) | Game.CommunityContentManager | static |
| Rate(string address, string userId, int rating, CancellableProgress progress, Action success, Action< Exception > failure) | Game.CommunityContentManager | static |
| Report(string address, string userId, string report, CancellableProgress progress, Action success, Action< Exception > failure) | Game.CommunityContentManager | static |
| ResetPassword(int id, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure) | Game.CommunityContentManager | static |
| Save() | Game.CommunityContentManager | static |
| SendPlayTime(string address, string userId, double time, CancellableProgress progress, Action success, Action< Exception > failure) | Game.CommunityContentManager | static |
| UpdateBoutique(string type, int id, int boutique, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure) | Game.CommunityContentManager | static |
| UpdateHidePara(int id, int isShow, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure) | Game.CommunityContentManager | static |
| UpdateLockState(int id, int lockState, string reason, int duration, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure) | Game.CommunityContentManager | static |
| UserList(string cursor, string searchKey, string searchType, string filter, int order, CancellableProgress progress, Action< List< ComUserInfo >, string > success, Action< Exception > failure) | Game.CommunityContentManager | static |
| VerifyLinkContent(string address, string name, ExternalContentType type, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure) | Game.CommunityContentManager | static |