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Game.BlocksManager 成员列表

成员的完整列表,这些成员属于 Game.BlocksManager,包括所有继承而来的类成员

AddCategory(string category)Game.BlocksManagerstatic
AllocateBlock(BlockAllocateData allocateData, int Index)Game.BlocksManagerstatic
BlockNameToIndexGame.BlocksManagerstatic
BlocksGame.BlocksManagerstatic
BlocksAllocateDataGame.BlocksManagerstatic
BlockTypeToIndexGame.BlocksManagerstatic
CalculateSlotTexCoordTables()Game.BlocksManagerstatic
CategoriesGame.BlocksManagerstatic
DamageItem(int value, int damageCount, Entity owner=null)Game.BlocksManagerstatic
DrawCubeBlock(PrimitivesRenderer3D primitivesRenderer, int value, Vector3 size, ref Matrix matrix, Color color, Color topColor, DrawBlockEnvironmentData environmentData)Game.BlocksManagerstatic
DrawCubeBlock(PrimitivesRenderer3D primitivesRenderer, int value, Vector3 size, float height, ref Matrix matrix, Color color, Color topColor, DrawBlockEnvironmentData environmentData)Game.BlocksManagerstatic
DrawCubeBlock(PrimitivesRenderer3D primitivesRenderer, int value, Vector3 size, float height, ref Matrix matrix, Color color, Color topColor, DrawBlockEnvironmentData environmentData, Texture2D texture)Game.BlocksManagerstatic
DrawFlatBlock(PrimitivesRenderer3D primitivesRenderer, int value, float size, ref Matrix matrix, Texture2D texture, Color color, bool isEmissive, DrawBlockEnvironmentData environmentData)Game.BlocksManagerstatic
DrawFlatOrImageExtrusionBlock(PrimitivesRenderer3D primitivesRenderer, int value, float size, ref Matrix matrix, Texture2D texture, Color color, bool isEmissive, DrawBlockEnvironmentData environmentData)Game.BlocksManagerstatic
DrawImageExtrusionBlock(PrimitivesRenderer3D primitivesRenderer, int value, float size, ref Matrix matrix, Color color, DrawBlockEnvironmentData environmentData)Game.BlocksManagerstatic
DrawImageExtrusionEnabledGame.BlocksManagerstatic
DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)Game.BlocksManagerstatic
DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)Game.BlocksManagerstatic
DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, Texture2D texture, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)Game.BlocksManagerstatic
FindBlockByTypeName(string typeName, bool throwIfNotFound)Game.BlocksManagerstatic
FindBlocksByCraftingId(string craftingId)Game.BlocksManagerstatic
FluidBlocksGame.BlocksManagerstatic
GetBlock(string BlockName, bool throwIfNotFound=false)Game.BlocksManagerstatic
GetBlock(Type blockType, bool throwIfNotFound=false, bool mustBeInSameType=false)Game.BlocksManagerstatic
GetBlock< T >(bool throwIfNotFound=false, bool mustBeInSameType=false)Game.BlocksManagerstatic
GetBlockGeneral< T >(bool throwIfNotFound=false)Game.BlocksManagerstatic
GetBlockIndex(string BlockName, bool throwIfNotFound=false)Game.BlocksManagerstatic
GetBlockIndex(Type blockType, bool throwIfNotFound=false, bool mustBeInSameType=false)Game.BlocksManagerstatic
GetBlockIndex< T >(bool throwIfNotFound=false, bool mustBeInSameType=false)Game.BlocksManagerstatic
GetBlockInMod(string ModSpace, string TypeFullName)Game.BlocksManagerstatic
GetImageExtrusionBlockMesh(Image image, int slot)Game.BlocksManagerstatic
GetslotTexCoords(int textureSlotCount)Game.BlocksManagerstatic
Initialize()Game.BlocksManagerstatic
InitializeBlocks(SubsystemBlocksManager subsystemBlocksManager)Game.BlocksManagerstatic
InitializeCategories()Game.BlocksManagerstatic
LoadBlocksData(string data)Game.BlocksManagerstatic
LoadBlocksStaticlyGame.BlocksManagerstatic
m_blocksGame.BlocksManagerstatic
m_categoriesGame.BlocksManagerstatic
m_defaultEnvironmentDataGame.BlocksManagerstatic
m_fluidBlocksGame.BlocksManagerstatic
m_imageExtrusionsCacheGame.BlocksManagerstatic
m_originalBlockIndexGame.BlocksManagerstatic
m_slotTexCoordsGame.BlocksManagerstatic
PostProcessBlocksLoad()Game.BlocksManagerstatic
ResetBlocks()Game.BlocksManagerstatic
SurvivalCraftBlockCountGame.BlocksManagerstatic
TextureSlotToTextureCoords(int slot)Game.BlocksManagerstatic