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My Project v1
Project
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成员的完整列表,这些成员属于 Game.BlocksManager,包括所有继承而来的类成员
| AddCategory(string category) | Game.BlocksManager | static |
| AllocateBlock(BlockAllocateData allocateData, int Index) | Game.BlocksManager | static |
| BlockNameToIndex | Game.BlocksManager | static |
| Blocks | Game.BlocksManager | static |
| BlocksAllocateData | Game.BlocksManager | static |
| BlockTypeToIndex | Game.BlocksManager | static |
| CalculateSlotTexCoordTables() | Game.BlocksManager | static |
| Categories | Game.BlocksManager | static |
| DamageItem(int value, int damageCount, Entity owner=null) | Game.BlocksManager | static |
| DrawCubeBlock(PrimitivesRenderer3D primitivesRenderer, int value, Vector3 size, ref Matrix matrix, Color color, Color topColor, DrawBlockEnvironmentData environmentData) | Game.BlocksManager | static |
| DrawCubeBlock(PrimitivesRenderer3D primitivesRenderer, int value, Vector3 size, float height, ref Matrix matrix, Color color, Color topColor, DrawBlockEnvironmentData environmentData) | Game.BlocksManager | static |
| DrawCubeBlock(PrimitivesRenderer3D primitivesRenderer, int value, Vector3 size, float height, ref Matrix matrix, Color color, Color topColor, DrawBlockEnvironmentData environmentData, Texture2D texture) | Game.BlocksManager | static |
| DrawFlatBlock(PrimitivesRenderer3D primitivesRenderer, int value, float size, ref Matrix matrix, Texture2D texture, Color color, bool isEmissive, DrawBlockEnvironmentData environmentData) | Game.BlocksManager | static |
| DrawFlatOrImageExtrusionBlock(PrimitivesRenderer3D primitivesRenderer, int value, float size, ref Matrix matrix, Texture2D texture, Color color, bool isEmissive, DrawBlockEnvironmentData environmentData) | Game.BlocksManager | static |
| DrawImageExtrusionBlock(PrimitivesRenderer3D primitivesRenderer, int value, float size, ref Matrix matrix, Color color, DrawBlockEnvironmentData environmentData) | Game.BlocksManager | static |
| DrawImageExtrusionEnabled | Game.BlocksManager | static |
| DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) | Game.BlocksManager | static |
| DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) | Game.BlocksManager | static |
| DrawMeshBlock(PrimitivesRenderer3D primitivesRenderer, BlockMesh blockMesh, Texture2D texture, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) | Game.BlocksManager | static |
| FindBlockByTypeName(string typeName, bool throwIfNotFound) | Game.BlocksManager | static |
| FindBlocksByCraftingId(string craftingId) | Game.BlocksManager | static |
| FluidBlocks | Game.BlocksManager | static |
| GetBlock(string BlockName, bool throwIfNotFound=false) | Game.BlocksManager | static |
| GetBlock(Type blockType, bool throwIfNotFound=false, bool mustBeInSameType=false) | Game.BlocksManager | static |
| GetBlock< T >(bool throwIfNotFound=false, bool mustBeInSameType=false) | Game.BlocksManager | static |
| GetBlockGeneral< T >(bool throwIfNotFound=false) | Game.BlocksManager | static |
| GetBlockIndex(string BlockName, bool throwIfNotFound=false) | Game.BlocksManager | static |
| GetBlockIndex(Type blockType, bool throwIfNotFound=false, bool mustBeInSameType=false) | Game.BlocksManager | static |
| GetBlockIndex< T >(bool throwIfNotFound=false, bool mustBeInSameType=false) | Game.BlocksManager | static |
| GetBlockInMod(string ModSpace, string TypeFullName) | Game.BlocksManager | static |
| GetImageExtrusionBlockMesh(Image image, int slot) | Game.BlocksManager | static |
| GetslotTexCoords(int textureSlotCount) | Game.BlocksManager | static |
| Initialize() | Game.BlocksManager | static |
| InitializeBlocks(SubsystemBlocksManager subsystemBlocksManager) | Game.BlocksManager | static |
| InitializeCategories() | Game.BlocksManager | static |
| LoadBlocksData(string data) | Game.BlocksManager | static |
| LoadBlocksStaticly | Game.BlocksManager | static |
| m_blocks | Game.BlocksManager | static |
| m_categories | Game.BlocksManager | static |
| m_defaultEnvironmentData | Game.BlocksManager | static |
| m_fluidBlocks | Game.BlocksManager | static |
| m_imageExtrusionsCache | Game.BlocksManager | static |
| m_originalBlockIndex | Game.BlocksManager | static |
| m_slotTexCoords | Game.BlocksManager | static |
| PostProcessBlocksLoad() | Game.BlocksManager | static |
| ResetBlocks() | Game.BlocksManager | static |
| SurvivalCraftBlockCount | Game.BlocksManager | static |
| TextureSlotToTextureCoords(int slot) | Game.BlocksManager | static |