My Project v1
Project
载入中...
搜索中...
未找到
Game.BlockMesh 成员列表

成员的完整列表,这些成员属于 Game.BlockMesh,包括所有继承而来的类成员

AppendBlockMesh(BlockMesh blockMesh)Game.BlockMesh
AppendImageExtrusion(Image image, Rectangle bounds, Vector3 size, Color color)Game.BlockMesh
AppendImageExtrusion(Image image, Rectangle bounds, Vector3 scale, Color color, int alphaThreshold)Game.BlockMesh
AppendImageExtrusionRectangle(Vector3 p11, Vector3 p21, Vector3 p12, Vector3 p22, Vector3 forward, bool flip, Color color)Game.BlockMesh
AppendImageExtrusionSlice(Image slice, Rectangle bounds, Vector3 right, Vector3 up, Vector3 forward, Vector3 position, Color color, int alphaThreshold)Game.BlockMesh
AppendModelMeshPart(ModelMeshPart meshPart, Matrix matrix, bool makeEmissive, bool flipWindingOrder, bool doubleSided, bool flipNormals, Color color)Game.BlockMesh
BlendBlockMesh(BlockMesh blockMesh, float factor)Game.BlockMesh
CalculateBoundingBox()Game.BlockMesh
CalculateBoundingBox(Matrix matrix)Game.BlockMesh
GenerateSidesData()Game.BlockMesh
GetBoneAbsoluteTransform(ModelBone modelBone)Game.BlockMeshstatic
GetIndexData< T >(IndexBuffer indexBuffer)Game.BlockMeshstatic
GetVertexData< T >(VertexBuffer vertexBuffer)Game.BlockMeshstatic
IndicesGame.BlockMesh
IsNear(float v1, float v2, float v3, float t)Game.BlockMeshstatic
ModulateColor(Color color, int facesMask=-1)Game.BlockMesh
SetColor(Color color, int facesMask=-1)Game.BlockMesh
SidesGame.BlockMesh
TransformPositions(Matrix matrix, int facesMask=-1)Game.BlockMesh
TransformTextureCoordinates(Matrix matrix, int facesMask=-1)Game.BlockMesh
Trim()Game.BlockMesh
VerticesGame.BlockMesh