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My Project v1
Project
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成员的完整列表,这些成员属于 Game.BlockMesh,包括所有继承而来的类成员
| AppendBlockMesh(BlockMesh blockMesh) | Game.BlockMesh | |
| AppendImageExtrusion(Image image, Rectangle bounds, Vector3 size, Color color) | Game.BlockMesh | |
| AppendImageExtrusion(Image image, Rectangle bounds, Vector3 scale, Color color, int alphaThreshold) | Game.BlockMesh | |
| AppendImageExtrusionRectangle(Vector3 p11, Vector3 p21, Vector3 p12, Vector3 p22, Vector3 forward, bool flip, Color color) | Game.BlockMesh | |
| AppendImageExtrusionSlice(Image slice, Rectangle bounds, Vector3 right, Vector3 up, Vector3 forward, Vector3 position, Color color, int alphaThreshold) | Game.BlockMesh | |
| AppendModelMeshPart(ModelMeshPart meshPart, Matrix matrix, bool makeEmissive, bool flipWindingOrder, bool doubleSided, bool flipNormals, Color color) | Game.BlockMesh | |
| BlendBlockMesh(BlockMesh blockMesh, float factor) | Game.BlockMesh | |
| CalculateBoundingBox() | Game.BlockMesh | |
| CalculateBoundingBox(Matrix matrix) | Game.BlockMesh | |
| GenerateSidesData() | Game.BlockMesh | |
| GetBoneAbsoluteTransform(ModelBone modelBone) | Game.BlockMesh | static |
| GetIndexData< T >(IndexBuffer indexBuffer) | Game.BlockMesh | static |
| GetVertexData< T >(VertexBuffer vertexBuffer) | Game.BlockMesh | static |
| Indices | Game.BlockMesh | |
| IsNear(float v1, float v2, float v3, float t) | Game.BlockMesh | static |
| ModulateColor(Color color, int facesMask=-1) | Game.BlockMesh | |
| SetColor(Color color, int facesMask=-1) | Game.BlockMesh | |
| Sides | Game.BlockMesh | |
| TransformPositions(Matrix matrix, int facesMask=-1) | Game.BlockMesh | |
| TransformTextureCoordinates(Matrix matrix, int facesMask=-1) | Game.BlockMesh | |
| Trim() | Game.BlockMesh | |
| Vertices | Game.BlockMesh |