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Game.BlockGeometryGenerator 成员列表

成员的完整列表,这些成员属于 Game.BlockGeometryGenerator,包括所有继承而来的类成员

BlockGeometryGenerator(Terrain terrain, SubsystemTerrain subsystemTerrain, SubsystemElectricity subsystemElectricity, SubsystemFurnitureBlockBehavior subsystemFurnitureBlockBehavior, SubsystemMetersBlockBehavior subsystemMetersBlockBehavior, SubsystemPalette subsystemPalette)Game.BlockGeometryGenerator
CalculateCornerLights(int x, int y, int z)Game.BlockGeometryGeneratorvirtual
CalculateCubeVertexLight(int value, ref int light, ref int shadow)Game.BlockGeometryGeneratorstatic
CalculateVertexLightFace0(int x, int y, int z)Game.BlockGeometryGeneratorvirtual
CalculateVertexLightFace1(int x, int y, int z)Game.BlockGeometryGeneratorvirtual
CalculateVertexLightFace2(int x, int y, int z)Game.BlockGeometryGeneratorvirtual
CalculateVertexLightFace3(int x, int y, int z)Game.BlockGeometryGeneratorvirtual
CalculateVertexLightFace4(int x, int y, int z)Game.BlockGeometryGeneratorvirtual
CalculateVertexLightFace5(int x, int y, int z)Game.BlockGeometryGeneratorvirtual
CombineLightAndShadow(int light, int shadow)Game.BlockGeometryGeneratorstatic
GenerateCrossfaceVertices(Block block, int value, int x, int y, int z, Color color, int textureSlot, TerrainGeometrySubset subset)Game.BlockGeometryGeneratorvirtual
GenerateCubeVertices(Block block, int value, int x, int y, int z, Color color, TerrainGeometrySubset[] subsetsByFace)Game.BlockGeometryGeneratorvirtual
GenerateCubeVertices(Block block, int value, int x, int y, int z, float height11, float height21, float height22, float height12, Color sideColor, Color topColor11, Color topColor21, Color topColor22, Color topColor12, int overrideTopTextureSlot, TerrainGeometrySubset[] subsetsByFace)Game.BlockGeometryGeneratorvirtual
GenerateCubeVertices(Block block, int value, int x, int y, int z, int rotationX, int rotationY, int rotationZ, Color color, TerrainGeometrySubset[] subsetsByFace)Game.BlockGeometryGeneratorvirtual
GenerateFlatVertices(Block block, int value, int x, int y, int z, int rotation, Color color, TerrainGeometrySubset[] subsetsByFace)Game.BlockGeometryGenerator
GenerateMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, TerrainGeometrySubset subset)Game.BlockGeometryGeneratorvirtual
GenerateShadedMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, int[] facesMap, TerrainGeometrySubset subset)Game.BlockGeometryGeneratorvirtual
GenerateWireVertices(int value, int x, int y, int z, int mountingFace, float centerBoxSize, Vector2 centerOffset, TerrainGeometrySubset subset)Game.BlockGeometryGeneratorvirtual
GetRandomWireOffset(Vector3 position, Vector3 normal)Game.BlockGeometryGeneratorstatic
InterpolateCornerLights(int face, Vector3 position)Game.BlockGeometryGeneratorvirtual
m_cornerLightsByFaceGame.BlockGeometryGenerator
m_cornerLightsPositionGame.BlockGeometryGenerator
m_textureCoordinatesGame.BlockGeometryGeneratorstatic
m_tmpConnectionPathsGame.BlockGeometryGenerator
m_visibleSidesGame.BlockGeometryGenerator
ResetCache()Game.BlockGeometryGenerator
SetupCornerVertex(float x, float y, float z, Color color, int light, int face, int textureSlot, int textureSlotCount, int corner, ref TerrainVertex vertex)Game.BlockGeometryGeneratorstatic
SetupCubeVertexFace0(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex)Game.BlockGeometryGeneratorvirtual
SetupCubeVertexFace1(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex)Game.BlockGeometryGeneratorvirtual
SetupCubeVertexFace2(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex)Game.BlockGeometryGeneratorvirtual
SetupCubeVertexFace3(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex)Game.BlockGeometryGeneratorvirtual
SetupCubeVertexFace4(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex)Game.BlockGeometryGeneratorvirtual
SetupCubeVertexFace5(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex)Game.BlockGeometryGeneratorvirtual
SetupLitCornerVertex(float x, float y, float z, Color color, int textureSlot, int corner, ref TerrainVertex vertex)Game.BlockGeometryGeneratorstatic
SetupLitCornerVertex(float x, float y, float z, Color color, int textureSlot, int textureSlotCount, int corner, ref TerrainVertex vertex)Game.BlockGeometryGeneratorstatic
SetupVertex(float x, float y, float z, Color color, float tx, float ty, ref TerrainVertex vertex)Game.BlockGeometryGeneratorstatic
SubsystemElectricityGame.BlockGeometryGenerator
SubsystemFurnitureBlockBehaviorGame.BlockGeometryGenerator
SubsystemMetersBlockBehaviorGame.BlockGeometryGenerator
SubsystemPaletteGame.BlockGeometryGenerator
SubsystemTerrainGame.BlockGeometryGenerator
TerrainGame.BlockGeometryGenerator