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My Project v1
Project
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成员的完整列表,这些成员属于 Game.BlockGeometryGenerator,包括所有继承而来的类成员
| BlockGeometryGenerator(Terrain terrain, SubsystemTerrain subsystemTerrain, SubsystemElectricity subsystemElectricity, SubsystemFurnitureBlockBehavior subsystemFurnitureBlockBehavior, SubsystemMetersBlockBehavior subsystemMetersBlockBehavior, SubsystemPalette subsystemPalette) | Game.BlockGeometryGenerator | |
| CalculateCornerLights(int x, int y, int z) | Game.BlockGeometryGenerator | virtual |
| CalculateCubeVertexLight(int value, ref int light, ref int shadow) | Game.BlockGeometryGenerator | static |
| CalculateVertexLightFace0(int x, int y, int z) | Game.BlockGeometryGenerator | virtual |
| CalculateVertexLightFace1(int x, int y, int z) | Game.BlockGeometryGenerator | virtual |
| CalculateVertexLightFace2(int x, int y, int z) | Game.BlockGeometryGenerator | virtual |
| CalculateVertexLightFace3(int x, int y, int z) | Game.BlockGeometryGenerator | virtual |
| CalculateVertexLightFace4(int x, int y, int z) | Game.BlockGeometryGenerator | virtual |
| CalculateVertexLightFace5(int x, int y, int z) | Game.BlockGeometryGenerator | virtual |
| CombineLightAndShadow(int light, int shadow) | Game.BlockGeometryGenerator | static |
| GenerateCrossfaceVertices(Block block, int value, int x, int y, int z, Color color, int textureSlot, TerrainGeometrySubset subset) | Game.BlockGeometryGenerator | virtual |
| GenerateCubeVertices(Block block, int value, int x, int y, int z, Color color, TerrainGeometrySubset[] subsetsByFace) | Game.BlockGeometryGenerator | virtual |
| GenerateCubeVertices(Block block, int value, int x, int y, int z, float height11, float height21, float height22, float height12, Color sideColor, Color topColor11, Color topColor21, Color topColor22, Color topColor12, int overrideTopTextureSlot, TerrainGeometrySubset[] subsetsByFace) | Game.BlockGeometryGenerator | virtual |
| GenerateCubeVertices(Block block, int value, int x, int y, int z, int rotationX, int rotationY, int rotationZ, Color color, TerrainGeometrySubset[] subsetsByFace) | Game.BlockGeometryGenerator | virtual |
| GenerateFlatVertices(Block block, int value, int x, int y, int z, int rotation, Color color, TerrainGeometrySubset[] subsetsByFace) | Game.BlockGeometryGenerator | |
| GenerateMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, TerrainGeometrySubset subset) | Game.BlockGeometryGenerator | virtual |
| GenerateShadedMeshVertices(Block block, int x, int y, int z, BlockMesh blockMesh, Color color, Matrix? matrix, int[] facesMap, TerrainGeometrySubset subset) | Game.BlockGeometryGenerator | virtual |
| GenerateWireVertices(int value, int x, int y, int z, int mountingFace, float centerBoxSize, Vector2 centerOffset, TerrainGeometrySubset subset) | Game.BlockGeometryGenerator | virtual |
| GetRandomWireOffset(Vector3 position, Vector3 normal) | Game.BlockGeometryGenerator | static |
| InterpolateCornerLights(int face, Vector3 position) | Game.BlockGeometryGenerator | virtual |
| m_cornerLightsByFace | Game.BlockGeometryGenerator | |
| m_cornerLightsPosition | Game.BlockGeometryGenerator | |
| m_textureCoordinates | Game.BlockGeometryGenerator | static |
| m_tmpConnectionPaths | Game.BlockGeometryGenerator | |
| m_visibleSides | Game.BlockGeometryGenerator | |
| ResetCache() | Game.BlockGeometryGenerator | |
| SetupCornerVertex(float x, float y, float z, Color color, int light, int face, int textureSlot, int textureSlotCount, int corner, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | static |
| SetupCubeVertexFace0(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | virtual |
| SetupCubeVertexFace1(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | virtual |
| SetupCubeVertexFace2(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | virtual |
| SetupCubeVertexFace3(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | virtual |
| SetupCubeVertexFace4(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | virtual |
| SetupCubeVertexFace5(int x, int y, int z, float height, int corner, int textureSlot, int textureSlotCount, Color color, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | virtual |
| SetupLitCornerVertex(float x, float y, float z, Color color, int textureSlot, int corner, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | static |
| SetupLitCornerVertex(float x, float y, float z, Color color, int textureSlot, int textureSlotCount, int corner, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | static |
| SetupVertex(float x, float y, float z, Color color, float tx, float ty, ref TerrainVertex vertex) | Game.BlockGeometryGenerator | static |
| SubsystemElectricity | Game.BlockGeometryGenerator | |
| SubsystemFurnitureBlockBehavior | Game.BlockGeometryGenerator | |
| SubsystemMetersBlockBehavior | Game.BlockGeometryGenerator | |
| SubsystemPalette | Game.BlockGeometryGenerator | |
| SubsystemTerrain | Game.BlockGeometryGenerator | |
| Terrain | Game.BlockGeometryGenerator |