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Game.BevelledShapeRenderer 成员列表

成员的完整列表,这些成员属于 Game.BevelledShapeRenderer,包括所有继承而来的类成员

GeneratePathPoints(DynamicArray< Vector2 > positions, float innerRadiusL, float innerRadiusR, float outerRadiusL, float outerRadiusR, Color innerColorL, Color innerColorR, Color outerColorL, Color outerColorR, float lengthScale, float miterLimit, DynamicArray< PathRenderer.Point > result)Game.BevelledShapeRendererprivatestatic
LightPoints(DynamicArray< PathRenderer.Point > points, bool loop, bool flatShading, Vector2 directionToLight, float directional, float ambient)Game.BevelledShapeRendererprivatestatic
QueueQuad(FlatBatch2D batch, Vector2 p1, Vector2 p2, float pixelsPerUnit, float antialiasSize, float bevelSize, float roundingRadius, int roundingCount, bool flatShading, Color centerColor, Color bevelColor, float directional, float ambient)Game.BevelledShapeRendererstatic
QueueQuad(TexturedBatch2D batch, Vector2 p1, Vector2 p2, Vector2 textureScale, Vector2 textureOffset, float pixelsPerUnit, float antialiasSize, float bevelSize, float roundingRadius, int roundingCount, bool flatShading, Color centerColor, Color bevelColor, float directional, float ambient)Game.BevelledShapeRendererstatic
QueueShape(FlatBatch2D batch, IEnumerable< Point > points, float pixelsPerUnit, float antialiasSize, float bevelSize, bool flatShading, Color centerColor, Color bevelColor, float directional, float ambient)Game.BevelledShapeRendererstatic
QueueShape(TexturedBatch2D batch, IEnumerable< Point > points, Vector2 textureScale, Vector2 textureOffset, float pixelsPerUnit, float antialiasSize, float bevelSize, bool flatShading, Color centerColor, Color bevelColor, float directional, float ambient)Game.BevelledShapeRendererstatic
QueueShapeShadow(FlatBatch2D batch, IEnumerable< Point > points, float pixelsPerUnit, float shadowSize, Color shadowColor)Game.BevelledShapeRendererstatic
RemoveDuplicates(DynamicArray< Vector2 > positions)Game.BevelledShapeRendererprivatestatic
RoundCorner(Vector2 p0, Vector2 p1, Vector2 p2, float radius, int count, float pixelsPerUnit, float bevelSize, DynamicArray< Vector2 > result)Game.BevelledShapeRendererprivatestatic
RoundCorners(DynamicArray< Point > points, bool loop, float pixelsPerUnit, float bevelSize, DynamicArray< Vector2 > result)Game.BevelledShapeRendererprivatestatic
TmpBatchGame.BevelledShapeRendererprivatestatic
TmpIndicesGame.BevelledShapeRendererprivatestatic
TmpIndicesTriangulationGame.BevelledShapeRendererprivatestatic
TmpNormalsGame.BevelledShapeRendererprivatestatic
TmpPathPointsGame.BevelledShapeRendererprivatestatic
TmpPointsGame.BevelledShapeRendererprivatestatic
TmpPositionsGame.BevelledShapeRendererprivatestatic
TmpPositions2Game.BevelledShapeRendererprivatestatic
TmpQuadPointsGame.BevelledShapeRendererprivatestatic
Triangulate(DynamicArray< Vector2 > source, DynamicArray< ushort > destination)Game.BevelledShapeRendererprivatestatic